Skip to content

Instantly share code, notes, and snippets.

@14427
14427 / hkt.rs
Last active September 26, 2025 13:52
Higher-kinded type trait
use std::rc::Rc;
trait HKT<U> {
type C; // Current type
type T; // Type with C swapped with U
}
macro_rules! derive_hkt {
($t:ident) => {
impl<T, U> HKT<U> for $t<T> {
@naelstrof
naelstrof / mixamoToBlenderBoneNames.py
Created September 7, 2018 20:57 — forked from eelstork/mixamoToBlenderBoneNames.py
Convert Mixamo rig bone names (as imported to Blender via FBX) to standard Blender bone names. This is especially use if your mesh uses the 'mirror' modifier. 1 - Backup your Blend. 2 - In action editor disconnect any animation connected to the rig. 3 - Paste the script in a text window and select "run script". 4 - Notice that all bone names are…
# IMPORTANT: make sure no animation is assigned
# to the rig before you run this script,
# otherwise linked animation data will be corrupted.
import bpy
# ----------------------------------
# Mixamo left/right bone names start with 'Left'/'Right'
# Instead we apply Blender's standard .L/.R suffix
# and get rid of long suffix