using UnityEngine; | |
using System.Collections; | |
public class ExampleTwoScript : MonoBehaviour { | |
[HideInInspector] public float hiddenVariable = 1.0f; | |
[SerializeField] private float serializedPrivateVariable = 2.0f; | |
[Space(30.0f)] public float spacedFloat = 10.0f; | |
[Range(3.0f, 4.0f)] public float rangeFloat = 3.5f; | |
[Header("Text Attributes")] | |
public string headeredString = "headeredString"; | |
[TextArea(3, 6)] public string textArea = | |
"Here is some text\nin a\ntext area"; | |
[Multiline(4)] public string multilineText = "Mult\ni\nline\ntext\nscroll\nto\nthis\ntext"; | |
[Tooltip("This variable is an integer!")] public int tooltippedInteger = 9; | |
[ContextMenuItem("Output Value", "FieldContextFunction")] | |
public float ContextFloat = 0.0f; | |
void FieldContextFunction() | |
{ | |
Debug.Log(ContextFloat); | |
} | |
[ContextMenu("Context Function")] | |
public void ContextFunction() | |
{ | |
Debug.Log("Context Function Activated!"); | |
} | |
} |
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