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ryanmeier
/
MenuExampleComponent.cs
Secret
Created
Aug 19, 2014
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MenuExampleComponent.cs
using
UnityEngine
;
using
System
.
Collections
;
public
class
MenuExampleComponent
:
MonoBehaviour
{
[
ContextMenuItem
(
"
Modify/Increment
"
,
"
IncrementValue
"
)]
[
ContextMenuItem
(
"
Modify/Decrement
"
,
"
DecrementValue
"
)]
[
ContextMenuItem
(
"
Round
"
,
"
RoundValue
"
)]
[
ContextMenuItem
(
"
Reset
"
,
"
ResetValue
"
)]
public
float
aFloatValue
=
0.0f
;
//
Use this for initialization
void
Start
() {
}
//
Update is called once per frame
void
Update
() {
}
[
ContextMenu
(
"
Reset Value
"
)]
void
ResetValue
()
{
aFloatValue
=
0.0f
;
}
void
IncrementValue
()
{
aFloatValue
+=
1.0f
;
}
void
DecrementValue
()
{
aFloatValue
-=
1.0f
;
}
void
RoundValue
()
{
aFloatValue
=
Mathf
.
Round
(
aFloatValue
);
}
}
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