ISPC surprising code-gen edge case
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| export void good(uniform int output[], uniform const int a[], uniform const int b[], uniform unsigned int count) | |
| { | |
| count &= ~15; | |
| foreach (i = 0 ... count) | |
| { | |
| // This function works as you'd expect | |
| int x = a[i]; | |
| int y = b[i]; | |
| output[i] = (x > 0) ? x : y; | |
| } | |
| } | |
| export void bad(uniform int output[], uniform const int a[], uniform const int b[], uniform unsigned int count) | |
| { | |
| count &= ~15; | |
| foreach (i = 0 ... count) | |
| { | |
| // This one doesn't: to preserve semantics of the program correctly, b[i] may only be | |
| // accessed in lanes where x > 0. Which means that this code generates a lot of conditional | |
| // control flow that users will likely be surprised by. :) | |
| int x = a[i]; | |
| output[i] = (x > 0) ? x : b[i]; | |
| } | |
| } |
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