Why can't we all agree on the names of buttons on controllers?
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| // Template: | |
| // [0] "controls: DPAD up/down=cursor up/down, DPAD left/right=selected column, <button_right>=go to graph mode,\n" | |
| // [1] "<button_down>=toggle expand, <button_left>=toggle pause, <button_up>=toggle heatmap, shoulder L/R to switch Iggys, trigger L/R to switch modes" | |
| // [2] "controls: <button_down>=toggle stacked graph, <button_left>=toggle pause, <button_right>=tree mode" | |
| static const char *controller_help[3] = | |
| { | |
| #if defined(__RADPS3__) | |
| "controls: DPAD up/down=cursor up/down, DPAD left/right=selected column, CIRCLE=go to graph mode,\n", | |
| "CROSS=toggle expand, SQUARE=toggle pause, TRIANGLE=toggle heatmap, shoulder L/R to switch Iggys, trigger L/R to switch modes", | |
| "controls: CROSS=toggle stacked graph, SQUARE=toggle pause, CIRCLE=tree mode", | |
| #elif defined(__RADWII__) || defined(__RADWIIU__) | |
| "controls: DPAD up/down=cursor up/down, DPAD left/right=selected column, A=go to graph mode,\n", | |
| "B=toggle expand, Y=toggle pause, X=toggle heatmap, L/R to switch Iggys, ZL/ZR to switch modes", | |
| "controls: B=toggle stacked graph, Y=toggle pause, A=tree mode", | |
| #else // default to XInput-style layout | |
| "controls: DPAD up/down=cursor up/down, DPAD left/right=selected column, B=go to graph mode,\n", | |
| "A=toggle expand, X=toggle pause, Y=toggle heatmap, shoulder L/R to switch Iggys, trigger L/R to switch modes", | |
| "controls: A=toggle stacked graph, X=toggle pause, B=tree mode", | |
| #endif | |
| }; |
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