Why I'm touchy about over-zealous API deprecation.
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| static S32 hasext( char const * which ) | |
| { | |
| #ifdef TARGET_GL_CORE | |
| // GL Core deprecates glGetString(GL_EXTENSIONS) | |
| GLint i, num_exts; | |
| glGetIntegerv( GL_NUM_EXTENSIONS, &num_exts ); | |
| for ( i = 0 ; i < num_exts ; i++ ) | |
| if ( strcmp( which, (char const *) glGetStringi( GL_EXTENSIONS, i ) ) == 0 ) | |
| return 1; | |
| return 0; | |
| #else | |
| char const * exts = (char const *) glGetString( GL_EXTENSIONS ); | |
| char const * where = strstr( exts, which ); | |
| size_t len = strlen( which ); | |
| if ( !where ) | |
| return 0; | |
| return ( where == exts || *( where - 1 ) == ' ' ) && // starts with terminator | |
| ( where[ len ] == ' ' || where[ len ] == 0 ); // ends with terminator | |
| #endif | |
| } | |
| static S32 Platform_Init() | |
| { | |
| #ifdef TARGET_GL_ES | |
| s_HasUnpackRowLength = hasext( "GL_EXT_unpack_subimage" ); | |
| #endif | |
| return 1; | |
| } | |
| static void update_texture_subrect( GLuint x0, GLuint y0, GLuint x1, GLuint y1, void const * buffer, GLsizei stride ) | |
| { | |
| #ifdef GL_UNPACK_ROW_LENGTH | |
| if ( s_HasUnpackRowLength ) | |
| { | |
| glPixelStorei( GL_UNPACK_ROW_LENGTH, stride ); | |
| glTexSubImage2D( GL_TEXTURE_2D, 0, x0, y0, x1 - x0, y1 - y0, TEXFORMAT, GL_UNSIGNED_BYTE, (char *)buffer + y0*stride + x0 ); | |
| glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); | |
| } | |
| else | |
| #endif | |
| { | |
| // without unpack row length, have to upload strided textures line by line | |
| GLuint y; | |
| for ( y = y0 ; y < y1 ; y++ ) | |
| glTexSubImage2D( GL_TEXTURE_2D, 0, x0, y, x1 - x0, 1, TEXFORMAT, GL_UNSIGNED_BYTE, (char *)Buffer + y*stride + x0 ); | |
| } | |
| } |
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