better.
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| GLuint glx_make_buffer( GLenum type, size_t size, void const * initial, GLenum usage ) | |
| { | |
| GLuint id; | |
| glGenBuffers( 1, &id ); | |
| glBindBuffer( type, id ); | |
| glBufferData( type, size, initial, usage ); | |
| return id; | |
| } |
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