State setting.
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| static int set_render_state(GDrawRenderState *r, /* ... */) | |
| { | |
| static struct gdraw_gl_blendspec { | |
| GLboolean enable; | |
| GLenum src; | |
| GLenum dst; | |
| } blends[ASSERT_COUNT(GDRAW_BLEND__count, 6)] = { | |
| { GL_FALSE, GL_ONE, GL_ZERO }, // GDRAW_BLEND_none | |
| { GL_TRUE, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, // GDRAW_BLEND_alpha | |
| { GL_TRUE, GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA }, // GDRAW_BLEND_multiply | |
| { GL_TRUE, GL_ONE, GL_ONE }, // GDRAW_BLEND_add | |
| { GL_FALSE, GL_ONE, GL_ZERO }, // GDRAW_BLEND_filter | |
| { GL_FALSE, GL_ONE, GL_ZERO }, // GDRAW_BLEND_special | |
| }; | |
| int blend_mode = r->blend_mode; | |
| assert(blend_mode >= 0 && blend_mode < sizeof(blends)/sizeof(*blends)); | |
| if (blends[blend_mode].enable) { | |
| glEnable(GL_BLEND); | |
| glBlendFunc(blends[blend_mode].src, blends[blend_mode].dst); | |
| } else | |
| glDisable(GL_BLEND); | |
| // and so forth. | |
| } |
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