Example error handling flow example
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| static void * map_buffer( ID3D11DeviceContext * d3d, HRESULT * hr, ID3D11Buffer * buf, D3D11_MAP map_type ) | |
| { | |
| D3D11_MAPPED_SUBRESOURCE mapped; | |
| if ( FAILED( *hr ) ) | |
| return NULL; | |
| *hr = d3d->Map( buf, 0, map_type, 0, &mapped ); | |
| return mapped.pData; | |
| } | |
| void Begin_Update( ID3D11DeviceContext * d3d, BINKGPU_D3D11 * ctx ) | |
| { | |
| HRESULT hr = S_OK; | |
| U8 * dc_base = (U8 *) map_buffer( d3d, &hr, ctx->dc_buf_in, D3D11_MAP_WRITE_DISCARD ); | |
| U8 * ac_base = (U8 *) map_buffer( d3d, &hr, ctx->ac_buf, D3D11_MAP_WRITE_DISCARD ); | |
| BINKGPUMOVEC * motion_base = (BINKGPUMOVEC *) map_buffer( d3d, &hr, ctx->motion_buf, D3D11_MAP_WRITE_DISCARD ); | |
| if ( FAILED( hr ) ) | |
| { | |
| if ( dc_base ) d3d->Unmap( ctx->dc_buf_in, 0 ); | |
| if ( ac_base ) d3d->Unmap( ctx->ac_buf, 0 ); | |
| if ( motion_base ) d3d->Unmap( ctx->motion_buf, 0 ); | |
| return; | |
| } | |
| // ... | |
| } |
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