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毎日出題の4日目第三問 description: http://jigax.jp/unityunityとcを学ぶ問題004/ movie:https://vimeo.com/170791709
public class BounceBall : MonoBehaviour {
Material mat;
enum State
{
red = 0,blue = 1,green = 2,free = 3
}
State state = State.red;
void Start()
{
this.mat = GetComponent<Renderer>().material;
this.mat.color = Color.red;
}
void Update()
{
if ( this.state == State.free )
{
this.mat.color = new Color(
UnityEngine.Random.Range(0f, 1f),
UnityEngine.Random.Range(0f, 1f),
UnityEngine.Random.Range(0f, 1f)
);
}
}
void OnCollisionEnter( Collision col )
{
this.state = this.IncreaseState();
switch ( this.state )
{
case State.red:
this.mat.color = Color.red;
break;
case State.blue:
this.mat.color = Color.blue;
break;
case State.green:
this.mat.color = Color.green;
break;
default:
break;
}
}
State IncreaseState()
{
if ( System.Enum.GetValues(typeof(State)).Length - 1 <= (int)this.state )
{
return 0;
}
return this.state + 1;
}
}
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