View Geometry.cpp
Geometry* Geometry::CreatePretransformedList(PODVector<Matrix3x4> transforms, bool applyTransforms) const
// Perform easy early-out tests
if (transforms.Size() == 0)
return 0;
if (vertexBuffers_.Size() == 0)
URHO3D_LOGERROR("Unable to create pretransformed geometry for empty geometry");
return 0;
View Description
This is a simple game state inspired from a good article about managing game states
at , i tried to adapt it in Urho3d
using events rather than loops update on virtual methods that kill performance.
gamestateshandler expect a scene already create , you can simply modified as you like,