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sabresaurus / IMGUIInjectionProofOfConcept.cs
Created November 17, 2022 00:28
Adds custom IMGUI to existing host views (such as Unity's built in windows)
// MIT License
//
// Copyright (c) 2022 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / HierarchyEmptyObjectDisplay.cs
Created December 3, 2020 12:20
Shows empty game objects in the hierarchy
// MIT License
//
// Copyright (c) 2020 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / DisplaySpriteOutline.cs
Created September 5, 2020 19:27
Getting Unity Sprite Outline
using UnityEditor;
using UnityEngine;
public class DisplaySpriteOutline : MonoBehaviour
{
[SerializeField] private Sprite sprite;
private void OnDrawGizmos()
{
TextureImporter textureImporter = (TextureImporter) AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(sprite.texture));
// MIT License
//
// Copyright (c) 2019 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / SharedPaletteData.cs
Created November 10, 2019 17:00
Part of SharedPaletteWindow, must be its own file so that Unity can serialize the scriptable object correctly.
// MIT License
//
// Copyright (c) 2019 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / PaletteWindow.cs
Last active September 27, 2023 19:50
Palette window with drag-drop boxes that you can drag common objects onto such as scenes, materials, prefabs to easily access them later (From SabreCSG originally)
// MIT License
//
// Copyright (c) 2021 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / ConditionalVisibilityAttribute.cs
Created October 16, 2019 19:17
Allows you to restrict visibility of serialised fields based on an attribute, e.g. [ConditionalVisibility("siblingBool","True"),SerializeField] float foo = 0;
// MIT License
//
// Copyright (c) 2019 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / MeshFilterInspector.cs
Last active January 9, 2022 00:24
Provides some stats (e.g. vertex count) about a bound mesh on a MeshFilter's inspector
// MIT License
//
// Copyright (c) 2021 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / RagdollTest.cs
Created September 15, 2019 12:28
Toggle between animations and ragdoll
// MIT License
//
// Copyright (c) 2019 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
@sabresaurus
sabresaurus / WindowKiller.cs
Created January 29, 2019 23:06
If an editor window breaks (due to an issue with serialized internal state for example) it can be a pain to close and reopen it as the context menu for closing it no longer works. This utility allows you to close any editor window.
// MIT License
//
// Copyright (c) 2019 Sabresaurus
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions: