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Extension to TextureResource of RealityKit. This is the way how to control multiple materials in RealityKit
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// | |
// TextureResource+extension.swift | |
// | |
// Created by Volodymyr Boichentsov on 24/03/2023. | |
// | |
import Foundation | |
import Metal | |
import MetalKit | |
import RealityKit | |
import RealityFoundation | |
import CoreGraphics | |
import SwiftUI | |
// MARK: - helpers for Color | |
fileprivate func convertToRGBAComponents(color: CGColor) -> [UInt8] { | |
let numberOfComponents = 4 | |
var rgba: [CGFloat] = [0.0, 0.0, 0.0, 1.0] | |
guard let colorComponents = color.components else { return [0, 0, 0, 0] } | |
for i in 0..<numberOfComponents { | |
rgba[i] = colorComponents[i] | |
} | |
let convertedComponents = rgba.map { UInt8($0 * 255.0) } | |
return convertedComponents | |
} | |
fileprivate func convertToCGColor(_ color: Color) -> CGColor? { | |
#if os(macOS) | |
let uiColor = NSColor(color) | |
#elseif os(iOS) || os(tvOS) | |
let uiColor = UIColor(color) | |
#endif | |
return uiColor.cgColor | |
} | |
// MARK: - helpers for texture | |
fileprivate extension MTLPixelFormat { | |
var isCompressed: Bool { | |
switch self { | |
case .rgba8Unorm, .rgba8Unorm_srgb, .bgra8Unorm, .bgra8Unorm_srgb: | |
return false | |
default: | |
return true | |
} | |
} | |
} | |
fileprivate let convertCompressedTexture = """ | |
#include <metal_stdlib> | |
using namespace metal; | |
// A compute shader that converts a compressed texture to an uncompressed RGBA texture | |
kernel void convertCompressedTexture(texture2d<half, access::read> inTexture [[texture(0)]], | |
texture2d<half, access::write> outTexture [[texture(1)]], | |
uint2 gid [[thread_position_in_grid]]) { | |
// Check if the thread is within the bounds of the output texture | |
if (gid.x >= outTexture.get_width() || gid.y >= outTexture.get_height()) { | |
return; | |
} | |
// Read the pixel value from the input texture | |
half4 pixel = inTexture.read(gid); | |
// Write the pixel value to the output texture | |
outTexture.write(pixel, gid); | |
} | |
""" | |
// A function that converts a MTLTexture to a CGImage | |
fileprivate func convertMTLTextureToCGImage(_ texture: MTLTexture) -> CGImage? { | |
var texture = texture | |
let device = texture.device | |
// Get the device and command queue | |
guard let commandQueue = device.makeCommandQueue() else { | |
return nil | |
} | |
// If the texture is compressed, use a compute shader to convert it to uncompressed RGBA | |
if texture.pixelFormat.isCompressed { | |
// Create a temporary texture descriptor for the uncompressed RGBA texture | |
let tempDescriptor = MTLTextureDescriptor() | |
tempDescriptor.width = texture.width | |
tempDescriptor.height = texture.height | |
tempDescriptor.pixelFormat = .rgba8Unorm | |
tempDescriptor.usage = [.shaderRead, .shaderWrite] | |
// Create a temporary texture for the uncompressed RGBA texture | |
guard let tempTexture = device.makeTexture(descriptor: tempDescriptor) else { | |
return nil | |
} | |
// Create a library with the default device library | |
guard let library = try? device.makeLibrary(source: convertCompressedTexture, options: nil) else { | |
return nil | |
} | |
// Create a compute pipeline state with the convertCompressedTexture function | |
guard let function = library.makeFunction(name: "convertCompressedTexture"), | |
let pipelineState = try? device.makeComputePipelineState(function: function) else { | |
return nil | |
} | |
// Create a command buffer and a compute command encoder | |
guard let commandBuffer = commandQueue.makeCommandBuffer(), | |
let commandEncoder = commandBuffer.makeComputeCommandEncoder() else { | |
return nil | |
} | |
// Set the compute pipeline state and the textures as arguments | |
commandEncoder.setComputePipelineState(pipelineState) | |
commandEncoder.setTexture(texture, index: 0) | |
commandEncoder.setTexture(tempTexture, index: 1) | |
// Calculate the threadgroup size and count based on the output texture size | |
let threadgroupSize = MTLSize(width: 16, height: 16, depth: 1) | |
let threadgroupCount = MTLSize(width: (tempTexture.width + threadgroupSize.width - 1) / threadgroupSize.width, | |
height: (tempTexture.height + threadgroupSize.height - 1) / threadgroupSize.height, | |
depth: 1) | |
// Dispatch the compute shader with the threadgroup size and count | |
commandEncoder.dispatchThreadgroups(threadgroupCount, threadsPerThreadgroup: threadgroupSize) | |
// End encoding and commit the command buffer | |
commandEncoder.endEncoding() | |
commandBuffer.commit() | |
// Wait for the command buffer to complete execution | |
commandBuffer.waitUntilCompleted() | |
texture = tempTexture | |
} | |
// Create a bitmap context with the output texture size and RGBA format | |
guard let context = CGContext(data: nil, | |
width: texture.width, | |
height: texture.height, | |
bitsPerComponent: 8, | |
bytesPerRow: texture.width * 4, | |
space: CGColorSpaceCreateDeviceRGB(), | |
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue) else { | |
return nil | |
} | |
// Get the bitmap data from the context | |
guard let bitmapData = context.data else { | |
return nil | |
} | |
// Create a region that covers the entire output texture | |
let region = MTLRegionMake2D(0, 0, texture.width, texture.height) | |
// Copy the output texture data to the bitmap data | |
texture.getBytes(bitmapData, | |
bytesPerRow: texture.width * 4, | |
from: region, | |
mipmapLevel: 0) | |
guard let cgImage = context.makeImage() else { | |
return nil | |
} | |
return cgImage | |
} | |
// MARK: - implementation | |
public extension RealityFoundation.TextureResource { | |
func replace(withColor color: Color) throws { | |
if let color = color.cgColor { | |
try replace(withColor: color) | |
} else { | |
if let c = convertToCGColor(color) { | |
try replace(withColor: c) | |
} | |
} | |
} | |
func replace(withColor color: CGColor) throws { | |
let pixelData: [UInt8] = convertToRGBAComponents(color:color) // RGBA format, black color | |
let bitsPerComponent = 8 | |
let bitsPerPixel = 32 | |
let bytesPerRow = 4 | |
let colorSpace = CGColorSpaceCreateDeviceRGB() | |
let provider = CGDataProvider(data: NSData(bytes: pixelData, length: pixelData.count * MemoryLayout<UInt8>.size)) | |
let cgImage = CGImage(width: 1, height: 1, bitsPerComponent: bitsPerComponent, bitsPerPixel: bitsPerPixel, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: CGBitmapInfo(rawValue: CGImageAlphaInfo.premultipliedLast.rawValue), provider: provider!, decode: nil, shouldInterpolate: false, intent: .defaultIntent)! | |
try self.replace(withImage: cgImage, options: .init(semantic: TextureResource.Semantic.color)) | |
} | |
func replace(withTexture texture: MTLTexture, options: TextureResource.CreateOptions) throws { | |
if let cgImage = convertMTLTextureToCGImage(texture) { | |
try self.replace(withImage: cgImage, options: options) | |
} else { | |
struct MetalTextureError: Error { | |
var message: String | |
} | |
throw MetalTextureError(message: "Failed to convert metal texture to CGImage") | |
} | |
} | |
} |
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