Created
July 25, 2017 13:55
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Simplify a mesh to be close to viewport preview drawing
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# made for https://blender.stackexchange.com/q/86248/935 | |
# duplicate a mesh to get the edges that define the shape | |
# skip any extra edges that are part of a flat section | |
import bpy | |
import bmesh | |
# source object | |
obj = bpy.context.object | |
# minimum angle between faces that will be kept. | |
tolerance = 0.05 | |
src_mesh = bmesh.new() | |
src_mesh.from_mesh(obj.data) | |
flat_mesh = bmesh.new() | |
for e in src_mesh.edges: | |
if e.calc_face_angle(200.0) > tolerance: | |
v1 = flat_mesh.verts.new(e.verts[0].co) | |
v2 = flat_mesh.verts.new(e.verts[1].co) | |
flat_mesh.edges.new((v1,v2)) | |
me = bpy.data.meshes.new('FlatMesh') | |
flat_mesh.to_mesh(me) | |
flat_mesh.free() | |
src_mesh.free() | |
obj = bpy.data.objects.new('FlatMesh', me) | |
bpy.context.scene.objects.link(obj) |
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