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@sambler
Created February 8, 2016 06:34
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# made in response to
# http://blender.stackexchange.com/q/46496/935
bl_info = {
"version": (1, 0),
"blender": (2, 75, 0),
"author": "sambler",
"name": "Demo Menus",
"description": "Demo showing use of different menus" ,
"category": "test",
}
import bpy
class CustomMenu(bpy.types.Menu):
"""Demo custom menu"""
# example menu from Templates->Python->ui_menu.py
bl_label = "Custom Menu"
bl_idname = "OBJECT_MT_custom_menu"
def draw(self, context):
layout = self.layout
layout.operator("wm.open_mainfile")
layout.operator("wm.save_as_mainfile").copy = True
layout.operator("object.shade_smooth")
layout.label(text="Hello world!", icon='WORLD_DATA')
# use an operator enum property to populate a sub-menu
layout.operator_menu_enum("object.select_by_type",
property="type",
text="Select All by Type...",
)
# call another menu
layout.operator("wm.call_menu", text="Unwrap").name = "VIEW3D_MT_uv_map"
class LayoutPanel(bpy.types.Panel):
bl_label = "Demo layout"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_category = "Custom addon"
def draw(self, context):
layout = self.layout
self.layout.operator("object.mode_set", text='Edit', icon='EDITMODE_HLT').mode='EDIT'
layout.label("Some Operators")
row = layout.row(align=True)
row.alignment = 'EXPAND'
row.operator("object.mode_set", text="Button1", icon='OBJECT_DATAMODE').mode='OBJECT'
row.operator("object.mode_set", text="Button2", icon='SCULPTMODE_HLT').mode='SCULPT'
row.operator("object.mode_set", text="Button3", icon='TPAINT_HLT').mode='TEXTURE_PAINT'
row = layout.row()
box = row.box()
row = box.row()
row.label("Some menus", icon='LINENUMBERS_ON')
row = box.row()
# add the custom menu defined above
box.menu(CustomMenu.bl_idname, 'My custom menu', icon='SCRIPTWIN')
row = box.row()
# add a standard blender menu - the add menu
box.menu('INFO_MT_mesh_add', 'Add', icon='ZOOMIN')
row = box.row()
# add an enum property menu
# this allows only certain values to be set for a property
box.prop_menu_enum(context.scene, 'test_enum', text='enum property', icon='NLA')
enum_menu_items = [
('OPT1','Option 1','',1),
('OPT2','Option 2','',2),
('OPT3','Option 3','',3),
('OPT4','Option 4','',4),
]
def register():
bpy.types.Scene.test_enum = bpy.props.EnumProperty(items=enum_menu_items)
bpy.utils.register_class(CustomMenu)
bpy.utils.register_class(LayoutPanel)
def unregister():
bpy.utils.unregister_class(LayoutPanel)
bpy.utils.unregister_class(CustomMenu)
del bpy.types.Scene.test_enum
if __name__ == "__main__":
register()
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are
# met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above
# copyright notice, this list of conditions and the following disclaimer
# in the documentation and/or other materials provided with the
# distribution.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
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