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# Example for interactivedatascience.courses | |
# Simulation of bouncing balls with user interaction. | |
# License: BSD-3-Clause | |
# Author: A Samuel Pottinger | |
import sketchingpy | |
import time | |
WIDTH = 500 # pixels | |
HEIGHT = 400 # pixels | |
class Ball: | |
def __init__(self, position_x, position_y, velocity_x, velocity_y): | |
self.position_x = position_x | |
self.position_y = position_y | |
self.velocity_x = velocity_x | |
self.velocity_y = velocity_y | |
def reverse_x(self): | |
self.velocity_x = self.velocity_x * -1 | |
def reverse_y(self): | |
self.velocity_y = self.velocity_y * -1 | |
def update(self, duration, mouse_x, mouse_y): | |
self.position_x = self.position_x + self.velocity_x * duration | |
self.position_y = self.position_y + self.velocity_y * duration | |
if self.position_x > WIDTH: | |
self.position_x = WIDTH | |
self.reverse_x() | |
elif self.position_x < 0: | |
self.position_x = 0 | |
self.reverse_x() | |
if self.position_y > HEIGHT: | |
self.position_y = HEIGHT | |
self.reverse_y() | |
elif self.position_y < 0: | |
self.position_y = 0 | |
self.reverse_y() | |
if self.get_is_near_mouse(mouse_x, mouse_y): | |
if self.get_hit_mouse_in_direction(self.position_x, mouse_x, self.velocity_x): | |
self.reverse_x() | |
elif self.get_hit_mouse_in_direction(self.position_y, mouse_y, self.velocity_y): | |
self.reverse_y() | |
def get_is_near_mouse(self, mouse_x, mouse_y): | |
x_near = abs(mouse_x - self.position_x) < 10 | |
y_near = abs(mouse_y - self.position_y) < 10 | |
return x_near and y_near | |
def get_hit_mouse_in_direction(self, coordinate, mouse, velocity): | |
if mouse > coordinate and velocity > 0: | |
distance = mouse - coordinate | |
return distance < 10 | |
elif mouse < coordinate and velocity < 0: | |
distance = mouse - coordinate | |
return distance > -10 | |
else: | |
return False | |
class Simulation: | |
def __init__(self): | |
self.balls = [ | |
Ball(WIDTH / 2, HEIGHT / 2, -10, -10), | |
Ball(WIDTH / 2, HEIGHT / 2, -10, 10), | |
Ball(WIDTH / 2, HEIGHT / 2, 10, 0) | |
] | |
self.last_time = time.time() | |
def update(self, mouse_x, mouse_y): | |
new_time = time.time() | |
duration = new_time - self.last_time | |
self.last_time = new_time | |
for ball in self.balls: | |
ball.update(duration, mouse_x, mouse_y) | |
sketch = sketchingpy.Sketch2D(WIDTH, HEIGHT) | |
simulation = Simulation() | |
def update_and_draw_balls(self): | |
mouse = sketch.get_mouse() | |
mouse_x = mouse.get_pointer_x() | |
mouse_y = mouse.get_pointer_y() | |
simulation.update(mouse_x, mouse_y) | |
for ball in simulation.balls: | |
sketch.draw_ellipse(ball.position_x, ball.position_y, 2, 2) | |
sketch.on_step(update_and_draw_balls) | |
sketch.show() |
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