Created
September 3, 2014 20:14
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Roll/Pitch/Yaw weird
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#include "cinder/app/AppNative.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/Camera.h" | |
#include "cinder/params/Params.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class CameraTestApp : public AppNative { | |
public: | |
void setup(); | |
void mouseDown( MouseEvent event ); | |
void update(); | |
void draw(); | |
private: | |
ci::CameraPersp mCamera; | |
float mPitch = 0.0f; | |
float mYaw = 0.0f; | |
float mRoll = 0.0f; | |
ci::params::InterfaceGlRef mParams; | |
}; | |
void CameraTestApp::setup() | |
{ | |
mCamera.setPerspective( 60.0f, getWindowWidth() / (float)getWindowHeight(), 1.0f, 5000.0f ); | |
mCamera.setEyePoint( Vec3f( 0.0f, 0.0f, 300.0f ) ); | |
mParams = params::InterfaceGl::create( "Camera Stuff", Vec2i( 200, 200 ) ); | |
mParams->addParam( "Pitch", &mPitch ).step( M_PI / 100.0f ); | |
mParams->addParam( "Yaw", &mYaw ).step( M_PI / 100.0f ); | |
mParams->addParam( "Roll", &mRoll ).step( M_PI / 100.0f ); | |
} | |
void CameraTestApp::mouseDown( MouseEvent event ) | |
{ | |
} | |
void CameraTestApp::update() | |
{ | |
Quatf orientation( mPitch, mYaw, mRoll ); | |
mCamera.setOrientation( orientation ); | |
} | |
void CameraTestApp::draw() | |
{ | |
// clear out the window with black | |
gl::clear( Color( 0, 0, 0 ) ); | |
gl::setMatrices( mCamera ); | |
for( int y = -10; y < 10; ++y ) | |
{ | |
for( int x = -10; x < 10; ++x ) | |
{ | |
gl::pushModelView(); | |
gl::color( lmap<float>( y, -10, 10, 0.0f, 1.0f ), 0.5f, 1.0f ); | |
gl::translate( Vec3f( x * 20.0f, y * 20.0f, 0.0f ) ); | |
gl::drawSolidCircle( Vec2f( 0.0f, 0.0f ), 8.0f ); | |
gl::popModelView(); | |
} | |
} | |
gl::pushModelView(); | |
gl::translate( Vec3f( -300.0f, 0.0f, 0.0f ) ); | |
gl::rotate( Vec3f( 0.0f, 90.0f, 0.0f ) ); | |
gl::drawSolidRect( Rectf( -200.0f, -200.0f, 200.0f, 200.0f ) ); | |
gl::popModelView(); | |
gl::pushModelView(); | |
gl::translate( Vec3f( 300.0f, 0.0f, 0.0f ) ); | |
gl::rotate( Vec3f( 0.0f, 90.0f, 0.0f ) ); | |
gl::drawSolidRect( Rectf( -200.0f, -200.0f, 200.0f, 200.0f ) ); | |
gl::popModelView(); | |
mParams->draw(); | |
} | |
CINDER_APP_NATIVE( CameraTestApp, RendererGl ) |
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