Created
December 29, 2015 08:41
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SDL2 Basic Window code example
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#include <stdbool.h> | |
#include <SDL.h> | |
int main(int argc, char** argv) { | |
// Declaration | |
SDL_Window* window; | |
SDL_Renderer* renderer; | |
bool isRunning = true; | |
// Initialisation | |
if(SDL_Init(SDL_INIT_VIDEO) != 0) { | |
printf("Unable to init SDL : %s", SDL_GetError()); | |
return 1; | |
} | |
window = SDL_CreateWindow("MyWindow", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN); | |
if(window == NULL) { | |
printf("Unable to create window : %s", SDL_GetError()); | |
return 1; | |
} | |
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); | |
if(renderer == NULL) { | |
printf("Unable to create renderer : %s", SDL_GetError()); | |
return 1; | |
} | |
// Infinite loop | |
while(isRunning) { | |
SDL_Event event; | |
if(SDL_PollEvent(&event)) { | |
if(event.type == SDL_QUIT) { | |
isRunning = false; | |
} | |
} | |
// Clear screen | |
SDL_RenderClear(renderer); | |
// render code goes here..... | |
// Render modification | |
SDL_RenderPresent(renderer); | |
} | |
// Free | |
SDL_DestroyWindow(window); | |
SDL_DestroyRenderer(renderer); | |
SDL_Quit(); | |
return 0; | |
} |
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