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diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp | |
index 581fb8f..0800259 100644 | |
--- a/src/mapblock_mesh.cpp | |
+++ b/src/mapblock_mesh.cpp | |
@@ -32,7 +32,7 @@ | |
#include "settings.h" | |
#include "util/directiontables.h" | |
-void applyContrast(video::SColor& color, float factor) | |
+static void applyContrast(video::SColor& color, float factor) | |
{ | |
color.setRed(core::clamp(core::round32(color.getRed()*factor), 0, 255)); | |
color.setGreen(core::clamp(core::round32(color.getGreen()*factor), 0, 255)); | |
@@ -1144,21 +1144,21 @@ static void updateAllFastFaceRows(MeshMakeData *data, | |
{ | |
video::SColor &vc = p.vertices[j].Color; | |
if(p.vertices[j].Normal.Y > 0.5) { | |
- applyContrast (vc, 1.2); | |
+ applyContrast (vc, 1.1); | |
} else if (p.vertices[j].Normal.Y < -0.5) { | |
- applyContrast (vc, 0.4); | |
+ applyContrast (vc, 0.55); | |
} else if (p.vertices[j].Normal.X > 0.5) { | |
- applyContrast (vc, 0.6); | |
+ applyContrast (vc, 0.71); | |
} else if (p.vertices[j].Normal.X < -0.5) { | |
- applyContrast (vc, 0.6); | |
+ applyContrast (vc, 0.71); | |
} else if (p.vertices[j].Normal.Z > 0.5) { | |
- applyContrast (vc, 0.8); | |
+ applyContrast (vc, 0.89); | |
} else if (p.vertices[j].Normal.Z < -0.5) { | |
- applyContrast (vc, 0.8); | |
+ applyContrast (vc, 0.89); | |
} | |
if(!enable_shaders) | |
{ | |
- // - Classic lighting (shaders handle this by themselves) | |
+ // - Classic lighting (shaders handle this by themselves) | |
// Set initial real color and store for later updates | |
u8 day = vc.getRed(); | |
u8 night = vc.getGreen(); |
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