Last active
August 29, 2015 13:57
-
-
Save sapier/9745980 to your computer and use it in GitHub Desktop.
Minetest android port issues
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Latest test version: http://animalsmod.comuf.com/downloads/Minetest-debug.apk | |
1) Far too much mesh regen lag | |
--> no idea if I can change anything about this | |
2) Inventory button is too small | |
--> design decision, it's smaller on purpose, maybe some poll should tell us about this | |
3) When not moving, jump only works if you hold it | |
--> I'm gonna check this seems to be a bug | |
4) Shaders don't work and shouldn't be in the menu | |
--> are you sure there ain't any device supporting shaders? | |
5) Enter should submit chat. | |
--> true, but hard to fix as this is a result of text field handling in formspecs | |
6) Text pop-up should open automatically when opening up the chat form | |
--> basicaly same as 5 | |
8) Crouch has no visual feedback, which is confusing (IIRC there's a PR/patch for this or somethink like it) | |
--> shouldn't be a android issue but same in master | |
11) Multi-second lag in singleplayer | |
--> same as 1 | |
12) Back doesn't close chat. (Map back to ESC?) | |
--> formspec issue I'm gonna check, it's fixed for all menus then | |
13) You can look too far down and up (completely behind you both ways) | |
--> wonder where this is limited in original code |
I also noted that in 0.4.10 the --verbose log is sent to LogCat as ERROR.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
When not moving, jump only works if you hold it
--> can't reproduce
All nodes are half-height now...
--> fixed
Inventory fields debug info is printed
--> fixed? ... no ... fixing next time
No flying in creative
--> added new checkbox in main menu
Touch free target option seems locked to true
--> fixed
Creative mode setting isn't persistant
--> fixed