Created
December 2, 2015 07:04
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using UnityEngine; | |
using System.Collections; | |
[System.Serializable] | |
public class TileData | |
{ | |
[System.Serializable] | |
public struct rowData | |
{ | |
public Vector2[] row; | |
} | |
public rowData[] rows = new rowData[10]; | |
} |
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