Created
August 4, 2016 12:17
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(ns game.core | |
(:use | |
arcadia.core | |
arcadia.linear | |
tween.core | |
hard.core | |
hard.input)) | |
(def orbit-height 2.0) | |
(defn from-to-rotation [from to] | |
(UnityEngine.Quaternion/FromToRotation from to)) | |
(defn planet? [o] | |
(re-find #"planet" (.name o))) | |
(defn ship-keys [o] | |
(cond | |
(key? "a") (rotate! (the rotatoe) (v3 0 -1 0)) | |
(key? "d") (rotate! (the rotatoe) (v3 0 1 0)))) | |
(defn update-ship [o] | |
(ship-keys o) | |
(position! o (v3+ (->v3 o) (local-direction (the rotatoe) (v3 0.1 0 0))))) | |
(defn gizmos-ship [o] | |
(gizmo-color (color 1 0 0)) | |
(gizmo-ray (->v3 o) (local-direction o (v3 0 -10 0))) | |
(let [ray (Ray. (->v3 o) (local-direction o (v3 0 -1 0))) | |
hits (ray-hits ray) | |
hit (first (filter #(planet? (->go (.collider %))) hits))] | |
(when hit | |
(let [norm-ray (Ray. (.point hit) (.normal hit)) | |
orbit-point (.GetPoint norm-ray orbit-height) | |
norm-quat (from-to-rotation | |
(local-direction o (Vector3/up)) | |
(.normal hit)) | |
fwd (local-direction o (v3 1 0 0)) | |
good-quat (Quaternion/LookRotation (.normal hit) fwd )] | |
(gizmo-color (color 0 1 1)) | |
(gizmo-point (.point hit) 0.5) | |
(gizmo-ray (.point hit) (.normal hit)) | |
(gizmo-ray (->v3 o) (local-direction (the rotatoe) (v3 5 0 0))) | |
(gizmo-color (color 1 0 1)) | |
(gizmo-point orbit-point 0.2) | |
(set! (.rotation (.transform o)) | |
(from-to-rotation (Vector3/up) (.normal hit)) | |
) | |
(ship-keys o) | |
(position! o orbit-point) | |
)))) | |
(defn make-level [] | |
(clear-cloned!) | |
(let [p (clone! :planet2) | |
spawn (first (children p)) | |
s (clone! :ship (->v3 spawn))] | |
(dorun (for [i (range 60)] | |
(clone! :Sphere (?on-sphere 10.0)))) | |
(hook+ s :update update-ship) | |
(hook+ s :on-draw-gizmos gizmos-ship))) | |
(make-level) |
Author
selfsame
commented
Aug 4, 2016
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