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Last active August 19, 2025 20:50
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ripb200node.mojo
from math import ceildiv
from sys import has_amd_gpu_accelerator, has_nvidia_gpu_accelerator
from gpu import global_idx
from gpu.host import DeviceContext
from layout import Layout, LayoutTensor
alias float_dtype = DType.float32
alias VECTOR_WIDTH = 10
alias BLOCK_SIZE = 5
alias layout = Layout.row_major(VECTOR_WIDTH)
def main():
constrained[has_nvidia_gpu_accelerator()]()
# Get context for the attached GPU
var ctx0 = DeviceContext(0)
var ctx1 = DeviceContext(1)
debug_assert(ctx0.can_access(ctx1))
ctx0.enable_peer_access(ctx1)
# Allocate data on the GPU address space
var src_buffer = ctx1.enqueue_create_buffer[float_dtype](VECTOR_WIDTH)
var dst_buffer = ctx0.enqueue_create_buffer[float_dtype](VECTOR_WIDTH)
# Fill in values across the entire width
_ = src_buffer.enqueue_fill(1.25)
# Wrap the device buffers in tensors
var src_tensor = LayoutTensor[float_dtype, layout](src_buffer)
var dst_tensor = LayoutTensor[float_dtype, layout](dst_buffer)
# Calculate the number of blocks needed to cover the vector
var grid_dim = ceildiv(VECTOR_WIDTH, BLOCK_SIZE)
# Launch the vector_addition function as a GPU kernel
ctx0.enqueue_function[cpy](
src_tensor,
dst_tensor,
VECTOR_WIDTH,
grid_dim=grid_dim,
block_dim=BLOCK_SIZE,
)
# Map to host so that values can be printed from the CPU
with dst_buffer.map_to_host() as host_buffer:
var host_tensor = LayoutTensor[float_dtype, layout](host_buffer)
print("Resulting vector:", host_tensor)
fn cpy(
src_tensor: LayoutTensor[float_dtype, layout, MutableAnyOrigin],
dst_tensor: LayoutTensor[float_dtype, layout, MutableAnyOrigin],
size: Int,
):
var global_tid = global_idx.x
if global_tid < size:
dst_tensor[global_tid] = src_tensor[global_tid]
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