These are notes to the stream: https://youtu.be/S9V-pcTrdL8
- We are not aware of a lot of GNU software available to us.
- Seems that Guix more hacker-friendly/explorable.
Description | Nix | Guix | Comment |
#!/bin/bash | |
#Author: Travis Gibson | |
#This script requires an argument for the resolution width | |
#Thanks go out to eCharles for a patch in the comments of this link here: http://blog.echarles.net/2013/10/01/Ubuntu-13.04-On-MacbookPro-Retina | |
if [ -z "$1" ]; then | |
echo "Usage: Res.sh <resolution_width>"; | |
exit 1; | |
fi | |
erg=$( echo "$1") | |
check=$(xrandr -q | grep DP-2 | cut -d " " -f 4 | cut -d "x" -f 1) |
These are notes to the stream: https://youtu.be/S9V-pcTrdL8
Description | Nix | Guix | Comment |
package main | |
import ( | |
"log" | |
"net/smtp" | |
) | |
func main() { | |
send("hello there") | |
} |
IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.
This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].
Name | Size (KB) | License | Type | Unit Tests | Docs | Repository | Notes |
---|---|---|---|---|---|---|---|
Akihabara | 453 | GPL2, MIT | Classic Repro | no | API | github | Intended for making classic arcade-style games in JS+HTML5 |
AllBinary Platform | Platform Dependent | AllBinary | 2D/2.5D/3D | n |
Ansible playbook to setup HTTPS using Let's encrypt on nginx. | |
The Ansible playbook installs everything needed to serve static files from a nginx server over HTTPS. | |
The server pass A rating on [SSL Labs](https://www.ssllabs.com/). | |
To use: | |
1. Install [Ansible](https://www.ansible.com/) | |
2. Setup an Ubuntu 16.04 server accessible over ssh | |
3. Create `/etc/ansible/hosts` according to template below and change example.com to your domain | |
4. Copy the rest of the files to an empty directory (`playbook.yml` in the root of that folder and the rest in the `templates` subfolder) |
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