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import { SceneObject } from "types"; | |
const DEFAULT_ZOOM = 0.01; | |
const scrollMap = (scene: SceneObject, pointer: Phaser.Input.Pointer, zoom: number) => { | |
zoom = Phaser.Math.Clamp(Phaser.Math.RoundTo(zoom, -3), 0.01, 1); | |
if (scene.globalPosition) { | |
scene.cameras.main.centerOn(scene.globalPosition.x, scene.globalPosition.y); | |
scene.cameras.main.zoomTo(zoom, 0); |
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// necessary modules | |
const { | |
Engine, | |
Render, | |
World, | |
Body, | |
Bodies, | |
Mouse, | |
MouseConstraint, | |
Constraint, |
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function ONMOInit() { | |
var isUnload = false; | |
onmoHtmlGame.init({ | |
unload: function () { | |
console.log("#unload"); | |
game.destroy(); | |
onmoHtmlGame.sendEvent(OnmoHtmlGame.EVENTS.UNLOADED); | |
isUnload = true; |
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//box3 | |
const box3 = this.add.container(startX / 2 - 100, 350).setDepth(20); | |
square = this.add.sprite(0, 0, "square").setOrigin(0.5).setScale(0.5); | |
number = this.add.text(40, -50, 3, { color: 0xffff }); | |
item = this.add.image(0, 0, this.levelData[index].boxs[0]).setOrigin(0.5); | |
box3.add(square); | |
box3.add(number); | |
box3.add(item); | |
box3.setSize(128, 128); |
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// save score for the first time | |
if (localStorage.hasOwnProperty("score") == false) { | |
localStorage.setItem("score", this.SCORE); | |
} else { | |
const savedScore = localStorage.getItem("score"); | |
if (this.SCORE > savedScore) { | |
localStorage.setItem("score", this.SCORE); | |
} | |
} |
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{ | |
"tilesets": [ | |
{ | |
"columns": 1, | |
"firstgid": 1, | |
"image": "tile64x64.png", | |
"imageheight": 64, | |
"imagewidth": 64, | |
"margin": 0, | |
"name": "tile64x64", |
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const position = getRelativePositionToParcel(parcel, worldPosition); | |
console.log('relativePosition', position); | |
if (parcel && !isOverlap(parcel, position)) { | |
} | |
function getRelativePositionToParcel({ bounds }, pxPosition) { | |
// Return position top_left position in InstallationGrid | |
return { | |
x: (pxPosition.x - bounds.x) / GOTCHI, | |
y: (pxPosition.y - bounds.y) / GOTCHI, |
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function create () | |
{ | |
var polygon = new Phaser.Geom.Polygon([ | |
400, 100, | |
200, 278, | |
340, 430, | |
650, 80 | |
]); | |
var graphics = this.add.graphics({ x: 0, y: 0 }); |
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generateTerrain(graphics, mountainStart) { | |
// array to store slope points | |
let slopePoints = []; | |
let slopesCount = 0; | |
let slopeStart = new Phaser.Math.Vector2(0, mountainStart.y); | |
let slopeLength = Phaser.Math.Between( | |
this.terrainConfig.slopeLength[0], | |
this.terrainConfig.slopeLength[1] | |
); |
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# in a terminal | |
# python -m pip install --user opencv-contrib-python numpy scipy matplotlib ipython jupyter pandas sympy nose | |
import cv2 | |
import pandas as pd | |
import numpy as np | |
import imutils | |
from scipy.spatial import distance as dist | |
from imutils import perspective |