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View scrollable_view_test.dart
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
View circle_indicator.dart
import 'package:flutter/material.dart';
class CircleIndicator {
static Widget show() {
return Center(
child: new SizedBox(
height: 50.0,
width: 50.0,
child: new CircularProgressIndicator(
value: null,
View utils.dart
class Utils {
static bool isNullOrEmpty(String s) {
return s == null || s == '';
static String stripTags(String s) {
return s.replaceAll(new RegExp('<[^>]*>'), '');
static Set<String> urlMatchs(String s) {
View Scratch.cs
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class Scratch : MonoBehaviour, IPointerClickHandler, IBeginDragHandler, IDragHandler {
private Image m_Image;
private Texture2D m_TmpTexture;
private RectTransform m_ImageRT;
shoridevel / file0.cs
Created Dec 21, 2015
【Unity】Pluginsフォルダーのスクリプトから本体スクリプトを呼び出したい ref:
View file0.cs
void Start ()
// 実行中にManagersという名前のゲームオブジェクトを探す
var GUIMessageHelper = GameObject.Find ("Managers");
// ゲームオブジェクトに付いているコンポーネントを名前から探す
var comp = GUIMessageHelper.GetComponent ("GUIMessageHelper");
// 呼び出したいメソッドのパラメータを作る。ここではDictionary<string, string>型
var messageDic = new Dictionary<string, string>
{ "MapPos", transform.position.ToString()}
View BlockDto.cs
public class BlockDto : ObjectBaseDto
public BlockDto ()
public BlockDto (PositionDto _Position, float _SpawnTime, int _Type) : base (_Position, _SpawnTime)
Type = _Type;
shoridevel / file0.txt
Last active Aug 29, 2015
【環境構築】VirtualBox + Vagrant + CoreOS + Docker環境の構築めも ref:
View file0.txt
$ brew install caskroom/cask/brew-cask
shoridevel / file0.txt
Created Sep 4, 2014
【環境構築】GradleでGoogle Play Services対応(Mac, Linux) ref:
View file0.txt
apply plugin: 'android'
dependencies {
compile ''
shoridevel / file0.txt
Created Jun 14, 2014
【node.js】nodebrewでnode.jsのインストールめも ref:
View file0.txt
% node
% node -v
% which node
shoridevel / file0.txt
Created Feb 25, 2014
【Unity】Viewportを利用したWorldPoint(position)の画面外のposition ref:
View file0.txt
public static Camera mainCamera;
public static float startWorldPointX;
public static float endWorldPointX;
public static float startWorldPointY;
public static float endWorldPointY;
void Start () {
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