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@shoridevel
shoridevel / qiita.cs
Created Aug 30, 2013
【Unity】GUITextureを真ん中で表示する方法2つ ref: http://qiita.com/shori0917/items/2f302bb8badb5e6d5ffe
View qiita.cs
void Start () {
background = GetComponent<GUITexture>().texture;
}
void OnGUI(){
GUI.DrawTexture(new Rect(Screen.width / 2 - 128, Screen.height / 2 - 128, background.width,
background.width), background);
}
@shoridevel
shoridevel / Player.cs
Created Jul 27, 2013
【Unity】【NGUI】NGUIにVirtual Joystick(NGUI用)を追加してみた ref: http://qiita.com/shori0917/items/0b3237eb13889d3ea053
View Player.cs
UIJoystick joystick;
void Start() {
this.joystick = GameObject.FindGameObjectWithTag("Joystick").GetComponent<UIJoystick>();
}
void Update() {
if (this.joystick.position.y > 0)
{
@shoridevel
shoridevel / file0.txt
Created Jul 7, 2013
【Unity】【NGUI】2D Sprite画像1枚で手動で位置座標を入れてみたメモ ref: http://qiita.com/shori0917/items/300d7bcc81d7dccc0cd6
View file0.txt
"1.png":
{
"frame": {"x":4,"y":4,"w":33,"h":43},
"rotated": false,
"trimmed": false,
"spriteSourceSize": {"x":0,"y":0,"w":33,"h":43},
"sourceSize": {"w":33,"h":43}
}
"2.png":
{
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