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Snakes and Ladders - Functional Conf 2015 - Code Jugalbandi challenge
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(def snls {2 99 ; ladder | |
7 70 ; ladder | |
71 3 ; snake | |
50 5 ; snake | |
98 1 ; snake | |
}) | |
(defn roll-dice [] | |
(+ (rand-int 6) 1)) | |
(def max-cell 100) | |
(defn next-turn-v2 [player-positions] | |
(loop [state player-positions | |
new-state []] | |
(if (empty? state) | |
new-state | |
(let [x (first state) | |
xs (rest state) | |
dice-roll (roll-dice) | |
x-new-pos (+ x dice-roll) | |
on-snl? (get snls x-new-pos nil)] | |
(if (> x-new-pos max-cell) | |
(recur xs (conj new-state x)) | |
(do | |
(if on-snl? | |
(recur xs (conj new-state (get snls x-new-pos))) | |
(recur xs (conj new-state x-new-pos))))))))) | |
(defn next-turn [player-positions] | |
(map (fn [player-curr-pos] ; using map means 2 players can win at once | |
(let [dice-roll (roll-dice) | |
player-new-pos (+ player-curr-pos dice-roll) | |
on-snl? (get snls player-new-pos nil)] | |
(if (> player-new-pos max-cell) | |
player-curr-pos | |
(do | |
(if on-snl? | |
(get snls player-new-pos) | |
player-new-pos))))) player-positions)) | |
(defn game [no-of-players] | |
(let [initial-state (vec (repeat no-of-players 1))] | |
(loop [state initial-state] | |
(let [next-state (next-turn-v2 state) | |
someone-has-won? (some #(>= % 100) next-state)] | |
(if someone-has-won? | |
next-state | |
(do | |
(println state) | |
(println next-state) | |
(recur next-state))))))) |
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# At the repl, to run the game use the `game` function with the no. of players as an argument | |
=> (game 10) | |
[1 1 1 1 1 1 1 1 1 1] | |
[99 4 3 70 6 3 6 6 4 6] | |
[99 4 3 70 6 3 6 6 4 6] | |
[99 5 5 75 9 9 8 70 8 10] | |
[99 5 5 75 9 9 8 70 8 10] | |
[99 8 70 77 15 10 14 3 11 11] | |
[99 8 70 77 15 10 14 3 11 11] | |
[99 14 75 80 16 16 15 70 17 13] | |
[99 14 75 80 16 16 15 70 17 13] | |
[99 17 76 84 20 20 16 76 18 18] | |
[99 17 76 84 20 20 16 76 18 18] | |
[99 23 78 87 22 23 22 81 24 24] | |
[99 23 78 87 22 23 22 81 24 24] | |
[99 24 79 92 26 25 23 83 30 27] | |
[99 24 79 92 26 25 23 83 30 27] | |
[99 26 82 95 31 30 26 88 31 30] | |
[99 26 82 95 31 30 26 88 31 30] | |
[99 27 86 96 36 35 32 93 36 36] | |
[99 27 86 96 36 35 32 93 36 36] | |
[99 30 88 97 41 36 36 1 37 37] | |
[99 30 88 97 41 36 36 1 37 37] | |
[99 33 94 97 44 42 40 3 40 41] | |
[99 33 94 97 44 42 40 3 40 41] | |
[99 36 96 1 5 47 41 70 43 46] | |
[99 36 96 1 5 47 41 70 43 46] | |
[99 37 97 70 8 52 42 76 46 47] | |
[99 37 97 70 8 52 42 76 46 47] | |
[99 43 97 75 13 57 47 80 48 48] | |
[100 48 1 80 15 63 51 85 54 53] |
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