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glNext Framerate/Borderless/Multiwindow
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#include "cinder/app/AppNative.h" | |
#include "cinder/app/RendererGl.h" | |
#include "cinder/gl/gl.h" | |
#include "cinder/gl/TextureFont.h" | |
using namespace ci; | |
using namespace ci::app; | |
using namespace std; | |
class CinderProjectApp : public AppNative { | |
public: | |
void setup() override; | |
void keyDown( KeyEvent event ) override; | |
void draw() override; | |
gl::TextureFontRef mTexFont; | |
}; | |
void CinderProjectApp::setup() | |
{ | |
disableFrameRate(); | |
mTexFont = gl::TextureFont::create( Font( "Helvetica", 12 ) ); | |
getWindow()->setTitle( "Window_" + to_string( getNumWindows() ) ); | |
} | |
void CinderProjectApp::keyDown( KeyEvent event ) | |
{ | |
size_t windows = getNumWindows(); | |
switch ( event.getCode() ) { | |
case KeyEvent::KEY_a: | |
if( !event.isShiftDown() ){ | |
createWindow()->setTitle( "Window_" + to_string( getNumWindows() ) ); | |
} | |
else { | |
auto x = getDisplay()->getWidth() / getWindowWidth(); | |
for( int i = 0; i < 10; i++ ){ | |
auto w = createWindow(); | |
w->setPos( vec2( i % x, i / x ) * vec2( getWindowSize() ) ); | |
w->setTitle( "Window_" + to_string( getNumWindows() ) ); | |
} | |
} | |
break; | |
case KeyEvent::KEY_b: | |
for( size_t window = 0; window < windows; window ++ ){ | |
auto w = getWindowIndex( window ); | |
w->setBorderless( !w->isBorderless() ); | |
} | |
break; | |
case KeyEvent::KEY_f: | |
for( size_t window = 0; window < windows; window ++ ){ | |
auto w = getWindowIndex( window ); | |
w->setFullScreen( !w->isFullScreen() ); | |
} | |
break; | |
case KeyEvent::KEY_h: | |
for( size_t window = 1; window < windows; window ++ ){ | |
auto w = getWindowIndex( window ); | |
if( w->isHidden() ) w->show(); | |
else w->hide(); | |
} | |
break; | |
} | |
} | |
void CinderProjectApp::draw() | |
{ | |
gl::clear( Color( 0, 0, 0 ) ); | |
if( gl::isVerticalSyncEnabled() ) gl::enableVerticalSync( false ); | |
gl::enableAlphaBlending( mTexFont->isPremultiplied() ); | |
mTexFont->drawString( to_string( (int) getAverageFps() ), vec2( 10, 20 ) ); | |
} | |
CINDER_APP_NATIVE( CinderProjectApp, RendererGl( RendererGl::Options().msaa(0) ) ) |
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