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| import androidx.compose.runtime.Composable | |
| import androidx.compose.runtime.derivedStateOf | |
| import androidx.compose.runtime.getValue | |
| import androidx.compose.runtime.remember | |
| import androidx.compose.ui.Modifier | |
| import androidx.compose.ui.draw.drawBehind | |
| import androidx.compose.ui.geometry.Offset | |
| import androidx.compose.ui.graphics.BlendMode | |
| import androidx.compose.ui.graphics.Color | |
| import androidx.compose.ui.graphics.Paint | |
| import androidx.compose.ui.graphics.Path | |
| import androidx.compose.ui.graphics.PathMeasure | |
| import androidx.compose.ui.graphics.PointMode | |
| import androidx.compose.ui.graphics.StrokeCap | |
| import androidx.compose.ui.graphics.VertexMode | |
| import androidx.compose.ui.graphics.Vertices | |
| import androidx.compose.ui.graphics.drawscope.drawIntoCanvas | |
| import androidx.compose.ui.graphics.drawscope.scale | |
| import androidx.compose.ui.graphics.lerp | |
| @Composable | |
| fun Modifier.meshGradient( | |
| points: List<List<Pair<Offset, Color>>>, | |
| resolutionX: Int = 1, | |
| resolutionY: Int = 1, | |
| showPoints: Boolean = false, | |
| indicesModifier: (List<Int>) -> List<Int> = { it } | |
| ): Modifier { | |
| val pointData by remember(points, resolutionX, resolutionY) { | |
| derivedStateOf { | |
| PointData(points, resolutionX, resolutionY) | |
| } | |
| } | |
| return drawBehind { | |
| drawIntoCanvas { canvas -> | |
| scale( | |
| scaleX = size.width, | |
| scaleY = size.height, | |
| pivot = Offset.Zero | |
| ) { | |
| canvas.drawVertices( | |
| vertices = Vertices( | |
| vertexMode = VertexMode.Triangles, | |
| positions = pointData.offsets, | |
| textureCoordinates = pointData.offsets, | |
| colors = pointData.colors, | |
| indices = indicesModifier(pointData.indices) | |
| ), | |
| blendMode = BlendMode.Dst, | |
| paint = paint, | |
| ) | |
| } | |
| if (showPoints) { | |
| val flattenedPaint = Paint() | |
| flattenedPaint.color = Color.White.copy(alpha = .9f) | |
| flattenedPaint.strokeWidth = 4f * .001f | |
| flattenedPaint.strokeCap = StrokeCap.Round | |
| flattenedPaint.blendMode = BlendMode.SrcOver | |
| scale( | |
| scaleX = size.width, | |
| scaleY = size.height, | |
| pivot = Offset.Zero | |
| ) { | |
| canvas.drawPoints( | |
| pointMode = PointMode.Points, | |
| points = pointData.offsets, | |
| paint = flattenedPaint | |
| ) | |
| } | |
| } | |
| } | |
| } | |
| } | |
| class PointData( | |
| private val points: List<List<Pair<Offset, Color>>>, | |
| private val stepsX: Int, | |
| private val stepsY: Int, | |
| ) { | |
| val offsets: MutableList<Offset> | |
| val colors: MutableList<Color> | |
| val indices: List<Int> | |
| private val xLength: Int = (points[0].size * stepsX) - (stepsX - 1) | |
| private val yLength: Int = (points.size * stepsY) - (stepsY - 1) | |
| private val measure = PathMeasure() | |
| private val indicesBlocks: List<IndicesBlock> | |
| init { | |
| offsets = buildList { | |
| repeat((xLength - 0) * (yLength - 0)) { | |
| add(Offset(0f, 0f)) | |
| } | |
| }.toMutableList() | |
| colors = buildList { | |
| repeat((xLength - 0) * (yLength - 0)) { | |
| add(Color.Transparent) | |
| } | |
| }.toMutableList() | |
| indicesBlocks = | |
| buildList { | |
| for (y in 0..yLength - 2) { | |
| for (x in 0..xLength - 2) { | |
| val a = (y * xLength) + x | |
| val b = a + 1 | |
| val c = ((y + 1) * xLength) + x | |
| val d = c + 1 | |
| add( | |
| IndicesBlock( | |
| indices = buildList { | |
| add(a) | |
| add(c) | |
| add(d) | |
| add(a) | |
| add(b) | |
| add(d) | |
| }, | |
| x = x, y = y | |
| ) | |
| ) | |
| } | |
| } | |
| } | |
| indices = indicesBlocks.flatMap { it.indices } | |
| generateInterpolatedOffsets() | |
| } | |
| private fun generateInterpolatedOffsets() { | |
| for (y in 0..points.lastIndex) { | |
| for (x in 0..points[y].lastIndex) { | |
| this[x * stepsX, y * stepsY] = points[y][x].first | |
| this[x * stepsX, y * stepsY] = points[y][x].second | |
| if (x != points[y].lastIndex) { | |
| val path = cubicPathX( | |
| point1 = points[y][x].first, | |
| point2 = points[y][x + 1].first, | |
| when (x) { | |
| 0 -> 0 | |
| points[y].lastIndex - 1 -> 2 | |
| else -> 1 | |
| } | |
| ) | |
| measure.setPath(path, false) | |
| for (i in 1..<stepsX) { | |
| measure.getPosition(i / stepsX.toFloat() * measure.length).let { | |
| this[(x * stepsX) + i, (y * stepsY)] = Offset(it.x, it.y) | |
| this[(x * stepsX) + i, (y * stepsY)] = | |
| lerp( | |
| points[y][x].second, | |
| points[y][x + 1].second, | |
| i / stepsX.toFloat(), | |
| ) | |
| } | |
| } | |
| } | |
| } | |
| } | |
| for (y in 0..<points.lastIndex) { | |
| for (x in 0..<this.xLength) { | |
| val path = cubicPathY( | |
| point1 = this[x, y * stepsY].let { Offset(it.x, it.y) }, | |
| point2 = this[x, (y + 1) * stepsY].let { Offset(it.x, it.y) }, | |
| when (y) { | |
| 0 -> 0 | |
| points[y].lastIndex - 1 -> 2 | |
| else -> 1 | |
| } | |
| ) | |
| measure.setPath(path, false) | |
| for (i in (1..<stepsY)) { | |
| val point3 = measure.getPosition(i / stepsY.toFloat() * measure.length).let { | |
| Offset(it.x, it.y) | |
| } | |
| this[x, ((y * stepsY) + i)] = point3 | |
| this[x, ((y * stepsY) + i)] = lerp( | |
| this.getColor(x, y * stepsY), | |
| this.getColor(x, (y + 1) * stepsY), | |
| i / stepsY.toFloat(), | |
| ) | |
| } | |
| } | |
| } | |
| } | |
| data class IndicesBlock(val indices: List<Int>, val x: Int, val y: Int) | |
| operator fun get(x: Int, y: Int): Offset { | |
| val index = (y * xLength) + x | |
| return offsets[index] | |
| } | |
| private fun getColor(x: Int, y: Int): Color { | |
| val index = (y * xLength) + x | |
| return colors[index] | |
| } | |
| private operator fun set(x: Int, y: Int, offset: Offset) { | |
| val index = (y * xLength) + x | |
| offsets[index] = Offset(offset.x, offset.y) | |
| } | |
| private operator fun set(x: Int, y: Int, color: Color) { | |
| val index = (y * xLength) + x | |
| colors[index] = color | |
| } | |
| } | |
| private fun cubicPathX(point1: Offset, point2: Offset, position: Int): Path { | |
| val path = Path().apply { | |
| moveTo(point1.x, point1.y) | |
| val delta = (point2.x - point1.x) * .5f | |
| when (position) { | |
| 0 -> cubicTo( | |
| point1.x, point1.y, | |
| point2.x - delta, point2.y, | |
| point2.x, point2.y | |
| ) | |
| 2 -> cubicTo( | |
| point1.x + delta, point1.y, | |
| point2.x, point2.y, | |
| point2.x, point2.y | |
| ) | |
| else -> cubicTo( | |
| point1.x + delta, point1.y, | |
| point2.x - delta, point2.y, | |
| point2.x, point2.y | |
| ) | |
| } | |
| lineTo(point2.x, point2.y) | |
| } | |
| return path | |
| } | |
| private fun cubicPathY(point1: Offset, point2: Offset, position: Int): Path { | |
| val path = Path().apply { | |
| moveTo(point1.x, point1.y) | |
| val delta = (point2.y - point1.y) * .5f | |
| when (position) { | |
| 0 -> cubicTo( | |
| point1.x, point1.y, | |
| point2.x, point2.y - delta, | |
| point2.x, point2.y | |
| ) | |
| 2 -> cubicTo( | |
| point1.x, point1.y + delta, | |
| point2.x, point2.y, | |
| point2.x, point2.y | |
| ) | |
| else -> cubicTo( | |
| point1.x, point1.y + delta, | |
| point2.x, point2.y - delta, | |
| point2.x, point2.y | |
| ) | |
| } | |
| lineTo(point2.x, point2.y) | |
| } | |
| return path | |
| } | |
| private val paint = Paint() |
@sinasamaki sorry for my late reply. Yes, the code doesn't work too on Samsung galaxy A51(API 33.
@dauni6 what if you set the Paint colour to white? Cause this seems similar to this Samsung bug... and maybe the workaround for that one works here, too
@rock3r I just tested @sinasamaki's workaround on Android Studio emulator(API 33) and it worked well. So, It's the Samsung bug :(
Thank you @sinasamaki for the workaround and @rock3r for telling me the issue 👍
Hi, @sinasamaki ! Thanks for the awesome code!
I also have the same issue here on a real device. The device information would be of a Samsung M52 on Android 13. Wherever I add the meshGradient it causes a black background, even if it is a simple Box.
I can't think of any quick fix. I tried BlendMode.SrcOver and nothing works on this device. The issue doesn't happen on an emulator on Android 13.
Here is a screenshot of the issue on the device:
Just wanted to say, loving this mesh gradient.
Unfortunately, this has been a bit inconsistent for me and the project I'm working on. Here's some observances from testing that may help.
On my primary device (Pixel 8 Pro, Android 16) and most devices and emulators, it renders fine and is 🔥
On specific devices like a TCL 5001T, Android 9, there's an obscure crash we're investigating:
GraphicsJNI [package] A bad length
And on a Pixel 4, Android 13, it also renders as a black box. Setting the paint's color explicitly to white seems to resolve this on the Pixel 4 like mentioned on the above posts.
canvas.drawVertices(
vertices = Vertices(
//etc
),
blendMode = BlendMode.Dst,
paint = paint.apply {
color = Color.White // <-- explicit color
},
)Also, it seems at least as of Compose 1.7.5, blendMode does nothing for android's canvas for now:

I think a lot of this is down to Compose deferring the Canvas and Paint to the underlying platform (Android, desktop, etc). So some of Android's inconsistencies can creep in

@dauni6 Thanks for the device info.
It seems to me that the
canvas.drawVertices()function is not even working on api 28 and below. That is the basis of all this, so it's very crucial. Here is the sample code that I am using, if you can confirm that it is not working for you too:Although I am unsure how to proceed at the moment for this, if it's on a compose, or device, level.