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@sirokm007n
sirokm007n / Time_limit.cs
Last active February 16, 2017 07:31
ブログ『Unity講座chap6』スクリプト『Time_limit.cs』
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Time_limit : MonoBehaviour {
GameObject playerObj;
private float time;
@sirokm007n
sirokm007n / Control.cs
Created February 8, 2017 10:53
ブログ『Unity講座chap5』スクリプト『Control.cs』修正
using UnityEngine;
using System.Collections;
//**********//
using UnityEngine.UI;//UIをスクリプトから扱えるように
//**********//
public class Control : MonoBehaviour {
CharacterController control;
@sirokm007n
sirokm007n / Falling.cs
Created February 1, 2017 05:19
ブログ『Unity講座chap4』スクリプト『Falling.cs』
using UnityEngine;
using System.Collections;
public class Falling : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
@sirokm007n
sirokm007n / Box_generation.cs
Created February 1, 2017 05:17
ブログ『Unity講座chap4』スクリプト『Box_generation.cs』
using UnityEngine;
using System.Collections;
public class Box_generation : MonoBehaviour {
//プレハブ(白と赤のCube(ボックス))を変数に代入
public GameObject cube;//白のCube(ボックス)
public GameObject cube1;//赤のCube(ボックス)
private float time;//ボックス生成時間
@sirokm007n
sirokm007n / Follow.cs
Created January 31, 2017 11:17
ブログ『Unity講座chap3』スクリプト『Follow.cs』
using UnityEngine;
using System.Collections;
public class Follow : MonoBehaviour {
public GameObject target;//ターゲット(追尾対象)格納変数
public float cameraSpeed;//スピード(カメラの速さ)格納変数
Vector3 distance;//距離(ターゲットとどれくらいの距離を保つか)格納変数
// Use this for initialization
@sirokm007n
sirokm007n / Control.cs
Last active January 31, 2017 11:14
ブログ『Unity講座chap2』スクリプト『Control.cs』
using UnityEngine;
using System.Collections;
public class Control : MonoBehaviour {
CharacterController control;
Vector3 move = Vector3.zero;
public float advanceSpeed;//左移動スピード値
public float backSpeed;//右移動スピード値