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#include "FastLED.h" | |
FASTLED_USING_NAMESPACE | |
#if FASTLED_VERSION < 3001000 | |
#error "Requires FastLED 3.1 or later; check github for latest code." | |
#endif | |
#define DATA_PIN 4 | |
//#define CLK_PIN 4 |
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#include <FastLED.h> | |
#define LED_PIN 4 | |
#define COLOR_ORDER GRB | |
#define CHIPSET WS2811 | |
#define NUM_LEDS 240 | |
#define BRIGHTNESS 8 | |
#define FRAMES_PER_SECOND 120 |
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#include "FastLED.h" | |
FASTLED_USING_NAMESPACE | |
// FastLED "100-lines-of-code" demo reel, showing just a few | |
// of the kinds of animation patterns you can quickly and easily | |
// compose using FastLED. | |
// | |
// This example also shows one easy way to define multiple |
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#include "FastLED.h" | |
FASTLED_USING_NAMESPACE | |
// FastLED "100-lines-of-code" demo reel, showing just a few | |
// of the kinds of animation patterns you can quickly and easily | |
// compose using FastLED. | |
// | |
// This example also shows one easy way to define multiple | |
// animations patterns and have them automatically rotate. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "FastLED.h" | |
FASTLED_USING_NAMESPACE | |
// FastLED "100-lines-of-code" demo reel, showing just a few | |
// of the kinds of animation patterns you can quickly and easily | |
// compose using FastLED. | |
// | |
// This example also shows one easy way to define multiple | |
// animations patterns and have them automatically rotate. |