-
-
Save sotanmochi/1fe111ebee960673bf415e5ccf90095a to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (c) 2019 Soichiro Sugimoto. | |
// Licensed under the MIT License. See README in the project root for license information. | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.XR.ARFoundation; | |
using UnityEngine.XR.ARSubsystems; | |
namespace Live2D_ARFoundation_Sample | |
{ | |
public class ARMarkerManager : MonoBehaviour | |
{ | |
[SerializeField] private ARTrackedImageManager _TrackedImageManager; | |
[SerializeField] private List<ARMarkerSetting> _ARMarkerSettingList = new List<ARMarkerSetting>(); | |
private Dictionary<string, GameObject> _ARObjectPrefabs = new Dictionary<string, GameObject>(); | |
private Dictionary<string, GameObject> _ARObjects = new Dictionary<string, GameObject>(); | |
void OnEnable() | |
{ | |
_TrackedImageManager.trackedImagesChanged += OnTrackedImagesChanged; | |
} | |
void OnDisable() | |
{ | |
_TrackedImageManager.trackedImagesChanged -= OnTrackedImagesChanged; | |
} | |
void Start() | |
{ | |
foreach (var markerSetting in _ARMarkerSettingList) | |
{ | |
_ARObjectPrefabs.Add(markerSetting.ARMarkerImage.name, markerSetting.ARObjectPrefab); | |
} | |
} | |
void OnTrackedImagesChanged(ARTrackedImagesChangedEventArgs eventArgs) | |
{ | |
foreach (var trackedImage in eventArgs.added) | |
{ | |
UpdateARMarker(trackedImage); | |
} | |
foreach (var trackedImage in eventArgs.updated) | |
{ | |
UpdateARMarker(trackedImage); | |
} | |
} | |
void UpdateARMarker(ARTrackedImage trackedImage) | |
{ | |
if (trackedImage.trackingState != TrackingState.None) | |
{ | |
trackedImage.transform.localScale = new Vector3(trackedImage.size.x, 1f, trackedImage.size.y); | |
if (trackedImage.referenceImage.texture != null) | |
{ | |
var material = trackedImage.gameObject.GetComponentInChildren<MeshRenderer>().material; | |
material.mainTexture = trackedImage.referenceImage.texture; | |
} | |
string imageName = trackedImage.referenceImage.name; | |
Vector3 localScale = new Vector3(trackedImage.size.x, trackedImage.size.x, trackedImage.size.x); | |
GameObject arObject = null; | |
GameObject prefab = null; | |
if (!_ARObjects.TryGetValue(imageName, out arObject)) | |
{ | |
if(_ARObjectPrefabs.TryGetValue(imageName, out prefab)) | |
{ | |
arObject = GameObject.Instantiate(prefab, Vector3.zero, Quaternion.identity); | |
_ARObjects.Add(imageName, arObject); | |
} | |
} | |
arObject.transform.localScale = localScale; | |
arObject.transform.position = trackedImage.transform.position; | |
arObject.transform.rotation = trackedImage.transform.rotation; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment