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/* | |
CircularBuffer.h - circular buffer library for Arduino. | |
Copyright (c) 2009 Hiroki Yagita. | |
Permission is hereby granted, free of charge, to any person obtaining | |
a copy of this software and associated documentation files (the | |
'Software'), to deal in the Software without restriction, including | |
without limitation the rights to use, copy, modify, merge, publish, | |
distribute, sublicense, and/or sell copies of the Software, and to |
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Hey, I incorporated some of these helpful comments from other users, this compiles on Dev C++ and now runs without causing abnormal termination on Windows 10 | |
Thanks everybody! Hope this is helpful in some way. :) | |
https://code.activestate.com/recipes/users/4192555/ | |
https://code.activestate.com/recipes/users/4180055/ | |
// Astar.cpp | |
// http://en.wikipedia.org/wiki/A*// Compiler: Dev-C++ 4.9.9.2// FB - 201012256 | |
#include <cstdlib> // new |
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var BASE64_MARKER = ';base64,'; | |
function convertDataURIToBinary(dataURI) { | |
var base64Index = dataURI.indexOf(BASE64_MARKER) + BASE64_MARKER.length; | |
var base64 = dataURI.substring(base64Index); | |
var raw = window.atob(base64); | |
var rawLength = raw.length; | |
var array = new Uint8Array(new ArrayBuffer(rawLength)); | |
for(i = 0; i < rawLength; i++) { |
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from numpy import exp, array, random, dot | |
training_set_inputs = array([[0, 0, 1], [1, 1, 1], [1, 0, 1], [0, 1, 1]]) | |
training_set_outputs = array([[0, 1, 1, 0]]).T | |
random.seed(1) | |
synaptic_weights = 2 * random.random((3, 1)) - 1 | |
for iteration in xrange(10000): | |
output = 1 / (1 + exp(-(dot(training_set_inputs, synaptic_weights)))) | |
synaptic_weights += dot(training_set_inputs.T, (training_set_outputs - output) * output * (1 - output)) | |
print 1 / (1 + exp(-(dot(array([1, 0, 0]), synaptic_weights)))) |
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/* | |
* OpenSimplex Noise in Java. | |
* by Kurt Spencer | |
* | |
* v1.1 (October 5, 2014) | |
* - Added 2D and 4D implementations. | |
* - Proper gradient sets for all dimensions, from a | |
* dimensionally-generalizable scheme with an actual | |
* rhyme and reason behind it. | |
* - Removed default permutation array in favor of |
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OpenSimplexNoise noise; | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { |
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int numFrames = 100; | |
PVector field(float x,float y){ | |
float amount = 2.5; | |
float scale = 0.03; | |
float radius = 0.45; | |
double value1 = 400.0*noise.eval(scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames)); | |
double value2 = 400.0*noise.eval(1000+scale*x,scale*y,radius*cos(TWO_PI*1.0*(frameCount-1)/numFrames),radius*sin(TWO_PI*1.0*(frameCount-1)/numFrames)); | |
//int value2 = (int) Math.round(value); | |
float parameter1 = (int) Math.round(value1)/100.0; |
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); |
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