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Object Literal versus Map Access (http://jsbench.github.io/#097e8087a12afe833f93d57cc055475e) #jsbench #jsperf
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8"/>
<title>Object Literal versus Map Access</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/benchmark/1.0.0/benchmark.min.js"></script>
<script src="./suite.js"></script>
</head>
<body>
<h1>Open the console to view the results</h1>
<h2><code>cmd + alt + j</code> or <code>ctrl + alt + j</code></h2>
</body>
</html>
"use strict";
(function (factory) {
if (typeof Benchmark !== "undefined") {
factory(Benchmark);
} else {
factory(require("benchmark"));
}
})(function (Benchmark) {
var suite = new Benchmark.Suite;
suite.add("const objectLiteral = {};", function () {
const objectLiteral = {};
// Set data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
objectLiteral[x + '-' + y + '-' + z] = Math.random();
}
}
}
// Get data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
const val = objectLiteral[x + '-' + y + '-' + z];
}
}
}
});
suite.add("const stringKeyedMap = new Map();", function () {
const stringKeyedMap = new Map();
// Set data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
stringKeyedMap.set(x + '-' + y + '-' + z, Math.random());
}
}
}
// Get data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
const val = stringKeyedMap.get(x + '-' + y + '-' + z);
}
}
}
});
suite.add("const numKeyedMap = new Map();", function () {
const numKeyedMap = new Map();
// Set data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
numKeyedMap.set((x << 20) | (y << 10) | z, Math.random());
}
}
}
// Get data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
const val = numKeyedMap.get((x << 20) | (y << 10) | z);
}
}
}
});
suite.add("const arrayMap = new Array(100);", function () {
const arrayMap = new Array(100);
// Set data
for (let x = 0; x < 100; x++) {
arrayMap[x] = new Array(100);
for (let y = 0; y < 100; y++) {
arrayMap[x][y] = new Array(100);
for (let z = 0; z < 100; z++) {
arrayMap[x][y][z] = Math.random();
}
}
}
// Get data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
const val = arrayMap[x][y][z];
}
}
}
});
suite.add("const megaArrayMap = new Array(Math.pow(2,32)-1);", function () {
const megaArrayMap = new Array(Math.pow(2,32)-1);
// Set data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
megaArrayMap[(x << 20) | (y << 10) | z] = Math.random();
}
}
}
// Get data
for (let x = 0; x < 100; x++) {
for (let y = 0; y < 100; y++) {
for (let z = 0; z < 100; z++) {
const val = megaArrayMap[(x << 20) | (y << 10) | z];
}
}
}
});
suite.on("cycle", function (evt) {
console.log(" - " + evt.target);
});
suite.on("complete", function (evt) {
console.log(new Array(30).join("-"));
var results = evt.currentTarget.sort(function (a, b) {
return b.hz - a.hz;
});
results.forEach(function (item) {
console.log((idx + 1) + ". " + item);
});
});
console.log("Object Literal versus Map Access");
console.log(new Array(30).join("-"));
suite.run();
});
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