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Attempt at avoiding certain death situations in codegolf.se koth dogfight
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// has this plane hit a wall, or is it guaranteed to? | |
boolean dangerZone(Plane icarus) { | |
// outside the arena is instant death | |
if (!icarus.getPosition().isInArena(arenaSize)) { | |
return true; | |
} | |
// adjacent to a wall? | |
// directly facing the wall? | |
// death next turn | |
if ( | |
icarus.getDirection().getMainDirections().length==1 && | |
icarus.getDistanceFromWall(icarus.getDirection().getMainDirections()[0]) == 0 | |
) { | |
// System.err.println("death case 1!"); | |
return true; | |
} | |
// on an edge? | |
// 2d diagonal facing into that edge? | |
// death next turn | |
if ( | |
icarus.getDirection().getMainDirections().length==2 && | |
icarus.getDistanceFromWall(icarus.getDirection().getMainDirections()[0]) == 0 && | |
icarus.getDistanceFromWall(icarus.getDirection().getMainDirections()[1]) == 0 | |
) { | |
// System.err.println("death case 2!"); | |
return true; | |
} | |
// near a corner? | |
// 3d diagonal facing into that corner? | |
// death in 1-2 turns | |
if ( | |
icarus.getDirection().getMainDirections().length==3 && | |
icarus.getDistanceFromWall(icarus.getDirection().getMainDirections()[0]) < 2 && | |
icarus.getDistanceFromWall(icarus.getDirection().getMainDirections()[1]) < 2 && | |
icarus.getDistanceFromWall(icarus.getDirection().getMainDirections()[2]) < 2 | |
) { | |
// System.err.println("death case 3!"); | |
return true; | |
} | |
// there's at least one way out of this position | |
return false; | |
} | |
ArrayList<Direction> potentialDirections_turn = new ArrayList<Direction>(); | |
ArrayList<Direction> potentialDirections_drift = new ArrayList<Direction>(); | |
for (Direction candidateDirection : myPlanes[i].getPossibleDirections()) { | |
Plane future = new Plane(arenaSize, 0, myPlanes[i].getDirection(), myPlanes[i].getPosition().add(candidateDirection.getAsPoint3D())); | |
if (!dangerZone(future)) { | |
potentialDirections_drift.add(candidateDirection); | |
} | |
future = new Plane(arenaSize, 0, candidateDirection, myPlanes[i].getPosition().add(candidateDirection.getAsPoint3D())); | |
if (!dangerZone(future)) { | |
potentialDirections_turn.add(candidateDirection); | |
} | |
} |
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