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What would you like to do?
A simple node module that makes console.log/error/warn/debug statements log through winston (simply include at the beginning of your app)
'use strict';
var util = require('util'),
winston = require('winston'),
logger = new winston.Logger(),
production = (process.env.NODE_ENV || '').toLowerCase() === 'production';
module.exports = {
middleware: function(req, res, next){, req.url, res.statusCode);
production: production
// Override the built-in console methods with winston hooks
switch((process.env.NODE_ENV || '').toLowerCase()){
case 'production':
production = true;
logger.add(winston.transports.File, {
filename: __dirname + '/application.log',
handleExceptions: true,
exitOnError: false,
level: 'warn'
case 'test':
// Don't set up the logger overrides
logger.add(winston.transports.Console, {
colorize: true,
timestamp: true,
level: 'info'
function formatArgs(args){
return [util.format.apply(util.format,];
console.log = function(){, formatArgs(arguments));
}; = function(){, formatArgs(arguments));
console.warn = function(){
logger.warn.apply(logger, formatArgs(arguments));
console.error = function(){
logger.error.apply(logger, formatArgs(arguments));
console.debug = function(){
logger.debug.apply(logger, formatArgs(arguments));



line 44 - >, formatArgs(arguments));
should be (?) ->
logger.log.apply(logger, formatArgs(arguments));

verboze commented Nov 7, 2015

awesome, thanks!

xruiz commented Dec 13, 2015

The code is right. I've tried your suggestion and it doesn't work.

sebringj commented Sep 3, 2016

This is a very useful idea because it allows you to program as you normally would in debug mode yet override logging in production so that it isn't synchronous. Simple and good.

fega commented Aug 31, 2017

Simple ES6 syntax :)

    console.log = (...args) =>, ...args); = (...args) =>, ...args);
    console.warn = (...args) =>, ...args);
    console.error = (...args) =>, ...args);
    console.debug = (...args) =>, ...args);

nigilan commented Sep 7, 2017

This is helpful! Thanks!

jmjpro commented Sep 18, 2017

Thanks @fega!

elyobo commented Sep 26, 2017

@fega surely it could be more simple, the .call seems redundant.

  console.log = (...args) =>;
  // etc

rob2d commented Jan 8, 2018

@spmason thanks for the great simple reference here!

@fega much easier to read, but important to note that it's not semantically equivalent to normal syntax; binds this to current scope which could or might cause people unfamiliar to get confused or have debugging problems somewhere (if they want to override with any other logic as well). Not to say it's bad, just pointing out in case somebody is bashing their head on the keyboard somewhere one day :)

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