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@squarism
Created April 3, 2013 02:35
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require 'java'
require 'observer'
require 'thread'
require 'pp'
include_class 'java.util.Random'
# port of deadgrid_refactor
class DeadGrid
attr_accessor :block_size, :grid, :width, :height
def initialize
@block_size = $app.block_size
@width = $app.width / $app.block_size - 1
@height = $app.height / $app.block_size - 1
@grid = Array.new
0.upto(@width) do |i|
grid[i] = Array.new
0.upto(@height) {|j| @grid[i][j] = 0 }
end
end
def to_s
string = ""
string << "\nDeadGrid\n"
string << "-" * @width << "\n"
0.upto(@width) do |i|
0.upto(@height) {|j| string << grid[j][i].to_s }
string << "\n"
end
string
end
def draw
$app.stroke(255,255,255,125)
$app.stroke_weight(1)
0.upto(@width) do |i|
0.upto(@height) do |j|
x = i * @block_size
y = j * @block_size
if (@grid[i][j] != 0)
if (@grid[i][j] == 1)
$app.fill(255,0,0)
elsif (@grid[i][j] == 2)
$app.fill(120,200,50)
end
$app.rect(x,y,@block_size,@block_size)
end
end
end
end
def randomize
rand = Random.new
0.upto(@width) do |i|
0.upto(@height) do |j|
random_int = rand.nextInt(2)
@grid[i][j] = random_int
end
end
end
def can_move?(player, distance)
case player.direction
when 0 #left
check_x = player.x - distance
check_y = player.y
if player.x != 0
return !is_there?(check_x, check_y)
else
return false
end
when 2 #right
check_x = player.x + distance
check_y = player.y
if player.x < grid.size
return !is_there?(check_x, check_y)
else
return false
end
when 1 #up
check_x = player.x
check_y = player.y - distance
if player.y > 0
return !is_there?(check_x, check_y)
else
return false
end
when 3 #down
check_x = player.x
check_y = player.y + distance
if player.y <= grid.size
return !is_there?(check_x, check_y)
else
return false
end
end
end
def is_there?(x,y)
begin
return grid[x][y] != 0
rescue NoMethodError
return true
end
end
end
class Block
attr_accessor :block_size, :x, :y, :width, :height, :direction
def initialize(x,y)
@block_size = $app.block_size
@x = x
@y = y
@width = @block_size
@height = @block_size
@direction = 0
end
def draw
$app.fill(55,0,255)
$app.rect(@x * @block_size, @y * @block_size, @width, @height)
end
end
# figures out which block to highlight on grid when player can't move
class BlockedHandler
def update(player, deadgrid)
case player.direction
when 0
if deadgrid.grid[player.x - 1][player.y] == 1
deadgrid.grid[player.x - 1][player.y] = 2;
end
when 1
if deadgrid.grid[player.x][player.y - 1] == 1
deadgrid.grid[player.x][player.y - 1] = 2;
end
when 2
if deadgrid.grid[player.x + 1][player.y] == 1
deadgrid.grid[player.x + 1][player.y] = 2;
end
when 3
if deadgrid.grid[player.x][player.y + 1] == 1
deadgrid.grid[player.x][player.y + 1] = 2;
end
end
end
end
class MySketch < Processing::App
include Observable
attr_accessor :deadgrid, :player, :block_size
def setup
@block_size = 16
@deadgrid = DeadGrid.new
@player = Block.new 7,7
puts @deadgrid
@blocked_state = Array.new
self.add_observer(BlockedHandler.new)
end
def draw
self.update
background 0
self.draw_grid_lines
@deadgrid.draw
@player.draw
end
def update
@blocked_state.each {|s| s = false}
end
def draw_grid_lines
x,y = 0
strokeWeight 1
stroke(40)
# for each block in deadgrid, draw lines
0.upto(@deadgrid.width) do |i|
x = i * @block_size
# vertical line
line(x, 0, x, $app.height)
0.upto(@deadgrid.height) do |j|
y = j * @block_size
# horizontal line
line(0, y, $app.width, y)
end
end
end
# 38up 39right 40down 37left
def key_pressed
case key_code
when 32 # space
puts 'Randomize.'
@deadgrid.randomize
# if grid spawns under player, remove it
if (@deadgrid.grid[@player.x][@player.y] != 0)
@deadgrid.grid[@player.x][@player.y] = 0
end
when 37 # left
@player.direction = 0
# check bounds, old java code uses OutOfBoundsException trick
if player.x > 0
if (@deadgrid.can_move?(@player, 1)) && @player.x > 0
@player.x = @player.x - 1
else
changed
notify_observers(@player, @deadgrid)
end
end
when 39 # right
@player.direction = 2
# check bounds
if player.x < @deadgrid.width
if (@deadgrid.can_move?(@player, 1))
@player.x = @player.x + 1
else
changed
notify_observers(@player, @deadgrid)
end
end
when 38 # up
@player.direction = 1
# check bounds
if player.y > 0
if (@deadgrid.can_move?(@player, 1))
@player.y = @player.y - 1
else
changed
notify_observers(@player, @deadgrid)
end
end
when 40 # down
@player.direction = 3
if player.y < @deadgrid.height
if (@deadgrid.can_move?(@player, 1))
@player.y = @player.y + 1
else
changed
notify_observers(@player, @deadgrid)
end
end
end
end
end
MySketch.new :title => "DeadGrid", :width => 256, :height => 256, :full_screen => false
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