Farming Simulator Beacon HID control
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On (Lasts for 10 seconds): | |
hidapitester.exe --vidpid 340D/1710 --open --length 10 --send-output 0x0,0xFF,0x01,0x66,0xC8,0xFF,0xAD,0x52,0x81,0xD6 | |
Off: | |
hidapitester.exe --vidpid 340D/1710 --open --length 10 --send-output 0x0,0xFF,0x00,0x00,0x64,0x00,0x32,0x9E,0xD7,0x0D | |
Address: VID and PID (Vendor ID and Product ID) | |
0x340D 0x1710 |
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Thanks for figuring this out! I’ve put together a quick Go implementation of this (including a command line app) here - https://github.com/duckfullstop/blinkybeacon
I spent a little time on my own with an Openvizla USB MITM debugger to try and figure out what the bytes actually mean, but I’m not really getting anything more than the game just sending these sets repeatedly - maybe disassembling the game might yield some results? That’s way past my pay grade though.
@steve228uk hopefully this is something you can bind more easily to a game, but I am thinking about extending it to add support for listening for game events, artnet, etcetera if there’s interest