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@sum2012
Created November 15, 2023 21:54
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v1.16.6-317-g70c7bb3b0 bad log
52:55:707 Core\Config.cpp:1297 I[LOADER]: Config saved (got storage permission): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.0 ms)
52:55:708 Core\Config.cpp:1310 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
52:55:758 UI\NativeApp.cpp:837 I[SYSTEM]: NativeInitGraphics
52:55:759 UI\NativeApp.cpp:901 I[SYSTEM]: NativeInitGraphics completed
52:55:759 UI\DiscordIntegration.cpp:60 I[SYSTEM]: Discord connection initialized
52:55:766 Windows\WASAPIStream.cpp:57 I[SCEAUDIO]: Switching to WASAPI audio device: '1 - VX2370 SERIES (AMD High Definition Audio Device)'
52:55:770 UI\NativeApp.cpp:1172 I[G3D]: Resized flag set - recalculating bounds
52:55:770 UI\Screen.cpp:158 I[SYSTEM]: ScreenManager::resized(dp: 1152x652)
52:55:909 Core\Config.cpp:1297 I[LOADER]: Config saved (clearFailedGPUBackends): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (1.1 ms)
52:55:909 Core\Config.cpp:1310 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
52:56:655 File\FileUtil.cpp:928 I[COMMON]: CreateEmptyFile: C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/installedTEMP.txt
52:56:655 File\FileUtil.cpp:468 I[COMMON]: Delete: file C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/installedTEMP.txt
53:15:166 Core\Config.cpp:1297 I[LOADER]: Config saved (DeveloperToolsScreen::onFinish): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
53:15:166 Core\Config.cpp:1310 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
53:15:182 UI\NativeApp.cpp:1098 I[SYSTEM]: Handled global message: 21 /
53:15:502 Core\Config.cpp:1297 I[LOADER]: Config saved (GameSettingsScreen::onFinish): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.8 ms)
53:15:502 Core\Config.cpp:1310 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
53:15:518 UI\NativeApp.cpp:1098 I[SYSTEM]: Handled global message: 21 /
53:17:056 Core\Config.cpp:1297 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/ppsspp.ini' (0.9 ms)
53:17:056 Core\Config.cpp:1310 I[LOADER]: Controller config saved: C:/Users/xxx/Downloads/ppsspp-v1.16.6-317-g70c7bb3b0-windows-amd64/ppsspp/memstick/PSP/SYSTEM/controls.ini
53:17:072 Core\System.cpp:427 N[BOOT]: PPSSPP v1.16.6-317-g70c7bb3b0 Windows 64 bit
53:17:073 Core\Compatibility.cpp:147 N[G3D]: UnitsPerMeter for NPJH50698: 0.000000
53:17:073 Core\MemMap.cpp:313 I[MEMMAP]: Memory system initialized. Base at 000001F634190000 (RAM at @ 00007FF743C39AF8, uncached @ 00007FF743C39B10)
53:17:073 Core\PSPLoaders.cpp:250 I[LOADER]: NPJH50698 : 不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ
53:17:074 Core\PSPLoaders.cpp:310 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
53:17:074 HLE\sceKernel.cpp:109 I[SCEKERNEL]: Initializing kernel...
53:17:074 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
53:17:078 HLE\sceKernelMemory.cpp:440 I[SCEKERNEL]: Kernel and user memory pools initialized
53:17:079 HLE\sceNet.cpp:213 I[SCENET]: LocalHost IP will be 127.0.0.1 [a4:94:09:0b:57:2d]
53:17:079 Util\PortManager.cpp:464 I[SCENET]: UPnPService: Begin of UPnPService Thread
53:17:086 Util\PPGeDraw.cpp:310 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
53:17:086 HLE\sceKernel.cpp:161 I[SCEKERNEL]: Kernel initialized.
53:17:086 Util\BlockAllocator.cpp:396 D[SCEKERNEL]: -----------
53:17:086 Util\BlockAllocator.cpp:400 D[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
53:17:086 Util\BlockAllocator.cpp:400 D[SCEKERNEL]: Block: 08804000 - 088c0b00 size 000bcb00 taken=1 tag=ELF/loader
53:17:086 Util\BlockAllocator.cpp:400 D[SCEKERNEL]: Block: 088c0b00 - 0a000000 size 0173f500 taken=0 tag=(untitled)
53:17:086 Util\BlockAllocator.cpp:402 D[SCEKERNEL]: -----------
53:17:086 HLE\sceKernelModule.cpp:1389 I[LOADER]: Module loader: 00000000 08809f14 08809f2c
53:17:087 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memcpy at 08805d5c with hash 317afeb882ff324a
53:17:087 HLE\ReplaceTables.cpp:1643 I[HLE]: Replaced memset at 08805e30 with hash 7e33d4eaf573f937
53:17:087 HLE\sceKernelModule.cpp:1508 I[LOADER]: Exporting ent 0 named loader, 2 funcs, 4 vars, resident 0880a1dc
53:17:087 HLE\sceKernelModule.cpp:1861 I[LOADER]: Module entry: 0880529c (loader 0101)
53:17:103 root I[G3D]: Common\FramebufferManagerCommon.cpp:2626 FramebufferManagerCommon::NotifyDisplayResized: 1440x816
53:17:115 root N[BOOT]: UI\EmuScreen.cpp:370 Booted D:/iso/Crash_Mind_Over_Mutant_USA_PSP-Micronauts/PSP-Fushigi no Dungeon Fuurai no Shiren 4 Plus Kami no Hitomi to Akuma no Heso-patched.iso...
53:17:115 root D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1369 sceKernelSetCompiledSdkVersion606(06060010)
53:17:115 root D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1382 sceKernelSetCompilerVersion(00030306)
53:17:115 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 276=sceKernelCreateThread(user_main, 088053bc, 00000020, 262144, 80000000, 00000000)
53:17:115 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(276, 33, 09fffed0)
53:17:115 root D[SCEKERNEL]: HLE\sceKernelThread.cpp:2134 __KernelReturnFromThread: 0
53:17:115 root D[SCEKERNEL]: HLE\sceKernelThread.cpp:1344 0=__KernelReturnFromModuleFunc()
53:17:115 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: root -> user_main (275->276, pc: 08000030->088053bc, returned from module) +159us
53:17:115 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2288 sceKernelDeleteThread(275)
53:17:115 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:442 Freeing thread stack root
53:17:115 user_main D[SCEKERNEL]: Util\BlockAllocator.cpp:229 Merging Blocks
53:17:115 user_main D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1065 277 = sceKernelAllocPartitionMemory(partition = 2, UserSbrk, type= 3, size= 65536, addr= 00001000)
53:17:115 user_main D[SCEKERNEL]: HLE\sceKernelMemory.cpp:1083 088c1000 = sceKernelGetBlockHeadAddr(277)
53:17:116 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2842 278=sceKernelCreateCallback(exit, 08804220, 00000000)
53:17:116 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3615 sceKernelRegisterExitCallback(278)
53:17:116 user_main W[SCEUTIL]: HLE\sceImpose.cpp:80 00000000=sceImposeSetLanguageMode(0, 0): ignoring requested language
53:17:116 user_main I[SCEUTIL]: HLE\sceUtility.cpp:543 0=sceUtilityLoadModule(00000500)
53:17:116 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 088051e8->08000000, utility module loaded) +15us
53:17:133 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->088051e8, woke from hle delay) +25000us
53:17:133 user_main I[HLE]: HLE\scePspNpDrm_user.cpp:9 call sceNpDrmSetLicenseeKey(0880a420)
53:17:133 user_main D[SCEKERNEL]: HLE\sceKernelEventFlag.cpp:241 279=sceKernelCreateEventFlag(SceGuSignal, 00000200, 00000001, 00000000)
53:17:133 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 088079d8->08000000, interrupt) +10us
53:17:133 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->088079d8, left interrupt) +5us
53:17:133 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 08807f6c->08000000, display mode) +771us
53:17:133 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807f6c, entered vblank) +6671us
53:17:150 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 08807ebc->08000000, interrupt) +15us
53:17:150 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->08807ebc, left interrupt) +5us
53:17:150 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> idle0 (276->272, pc: 08804650->08000000, vblank start waited) +11us
53:17:150 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> user_main (272->276, pc: 08000000->08804650, entered vblank) +16651us
53:17:167 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 280=sceKernelCreateThread(LoadModuleThread, 08804384, 00000020, 2048, 00000000, 00000000)
53:17:167 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(280, 35, 0880a3d4)
53:17:167 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(280, 0x0)
53:17:167 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> LoadModuleThread (276->280, pc: 088042fc->08804384, thread wait end) +215us
53:17:168 LoadModuleTh E[SCEMODULE]: HLE\sceKernelModule.cpp:1282 Wrong magic number 50535000
53:17:168 LoadModuleTh E[LOADER]: HLE\sceKernelModule.cpp:2090 80020148=sceKernelLoadModuleNpDrm(ms0:/PSP/GAME/NPJH50698/f5psp.sprx, 00000000, 00000000): failed to load
53:17:168 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: LoadModuleThread -> idle0 (280->272, pc: 08804418->08000000, module loaded) +14us
53:17:168 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> LoadModuleThread (272->280, pc: 08000000->08804418, woke from hle delay) +500us
53:17:168 LoadModuleTh I[SCEKERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelExitDeleteThread(-2147352248)
53:17:168 HLE\sceKernelThread.cpp:442 D[SCEKERNEL]: Freeing thread stack LoadModuleThread
53:17:168 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
53:17:168 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
53:17:168 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: (none) -> user_main (0->276, pc: 00000000->088042fc, thread exited with delete) +5us
53:17:168 user_main W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Thread handle 280 (00000118)
53:17:169 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2291 sceKernelDeleteThread(280): thread doesn't exist
53:17:169 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 282=sceKernelCreateThread(LoadModuleThread, 08804384, 00000020, 2048, 00000000, 00000000)
53:17:169 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(282, 35, 0880a3d4)
53:17:169 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(282, 0x0)
53:17:169 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> LoadModuleThread (276->282, pc: 088042fc->08804384, thread wait end) +172us
53:17:170 LoadModuleTh E[SCEMODULE]: HLE\sceKernelModule.cpp:1282 Wrong magic number 50535000
53:17:170 LoadModuleTh E[LOADER]: HLE\sceKernelModule.cpp:2090 80020148=sceKernelLoadModuleNpDrm(ms0:/PSP/GAME/NPJH50698/f5psp.sprx, 00000000, 00000000): failed to load
53:17:170 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: LoadModuleThread -> idle0 (282->272, pc: 08804418->08000000, module loaded) +14us
53:17:170 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> LoadModuleThread (272->282, pc: 08000000->08804418, woke from hle delay) +500us
53:17:170 LoadModuleTh I[SCEKERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelExitDeleteThread(-2147352248)
53:17:170 HLE\sceKernelThread.cpp:442 D[SCEKERNEL]: Freeing thread stack LoadModuleThread
53:17:170 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
53:17:170 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
53:17:170 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: (none) -> user_main (0->276, pc: 00000000->088042fc, thread exited with delete) +5us
53:17:170 user_main W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Thread handle 282 (0000011a)
53:17:170 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2291 sceKernelDeleteThread(282): thread doesn't exist
53:17:170 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 284=sceKernelCreateThread(LoadModuleThread, 08804384, 00000020, 2048, 00000000, 00000000)
53:17:170 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(284, 35, 0880a3d4)
53:17:170 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(284, 0x0)
53:17:170 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> LoadModuleThread (276->284, pc: 088042fc->08804384, thread wait end) +172us
53:17:171 LoadModuleTh E[SCEMODULE]: HLE\sceKernelModule.cpp:1282 Wrong magic number 50535000
53:17:171 LoadModuleTh E[LOADER]: HLE\sceKernelModule.cpp:2090 80020148=sceKernelLoadModuleNpDrm(ms0:/PSP/GAME/NPJH50698/f5psp.sprx, 00000000, 00000000): failed to load
53:17:171 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: LoadModuleThread -> idle0 (284->272, pc: 08804418->08000000, module loaded) +14us
53:17:171 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> LoadModuleThread (272->284, pc: 08000000->08804418, woke from hle delay) +500us
53:17:171 LoadModuleTh I[SCEKERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelExitDeleteThread(-2147352248)
53:17:171 HLE\sceKernelThread.cpp:442 D[SCEKERNEL]: Freeing thread stack LoadModuleThread
53:17:171 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
53:17:171 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
53:17:171 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: (none) -> user_main (0->276, pc: 00000000->088042fc, thread exited with delete) +5us
53:17:171 user_main W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Thread handle 284 (0000011c)
53:17:171 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2291 sceKernelDeleteThread(284): thread doesn't exist
53:17:171 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 286=sceKernelCreateThread(LoadModuleThread, 08804384, 00000020, 2048, 00000000, 00000000)
53:17:171 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(286, 35, 0880a3d4)
53:17:171 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(286, 0x0)
53:17:171 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> LoadModuleThread (276->286, pc: 088042fc->08804384, thread wait end) +172us
53:17:172 LoadModuleTh E[SCEMODULE]: HLE\sceKernelModule.cpp:1282 Wrong magic number 50535000
53:17:172 LoadModuleTh E[LOADER]: HLE\sceKernelModule.cpp:2090 80020148=sceKernelLoadModuleNpDrm(ms0:/PSP/GAME/NPJH50698/f5psp.sprx, 00000000, 00000000): failed to load
53:17:172 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: LoadModuleThread -> idle0 (286->272, pc: 08804418->08000000, module loaded) +14us
53:17:172 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> LoadModuleThread (272->286, pc: 08000000->08804418, woke from hle delay) +500us
53:17:172 LoadModuleTh I[SCEKERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelExitDeleteThread(-2147352248)
53:17:172 HLE\sceKernelThread.cpp:442 D[SCEKERNEL]: Freeing thread stack LoadModuleThread
53:17:172 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
53:17:172 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
53:17:172 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: (none) -> user_main (0->276, pc: 00000000->088042fc, thread exited with delete) +5us
53:17:172 user_main W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Thread handle 286 (0000011e)
53:17:172 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2291 sceKernelDeleteThread(286): thread doesn't exist
53:17:172 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 288=sceKernelCreateThread(LoadModuleThread, 08804384, 00000020, 2048, 00000000, 00000000)
53:17:172 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(288, 35, 0880a3d4)
53:17:172 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(288, 0x0)
53:17:172 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> LoadModuleThread (276->288, pc: 088042fc->08804384, thread wait end) +172us
53:17:173 LoadModuleTh E[SCEMODULE]: HLE\sceKernelModule.cpp:1282 Wrong magic number 50535000
53:17:173 LoadModuleTh E[LOADER]: HLE\sceKernelModule.cpp:2090 80020148=sceKernelLoadModuleNpDrm(ms0:/PSP/GAME/NPJH50698/f5psp.sprx, 00000000, 00000000): failed to load
53:17:173 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: LoadModuleThread -> idle0 (288->272, pc: 08804418->08000000, module loaded) +14us
53:17:173 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> LoadModuleThread (272->288, pc: 08000000->08804418, woke from hle delay) +500us
53:17:173 LoadModuleTh I[SCEKERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelExitDeleteThread(-2147352248)
53:17:173 HLE\sceKernelThread.cpp:442 D[SCEKERNEL]: Freeing thread stack LoadModuleThread
53:17:173 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
53:17:173 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
53:17:173 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: (none) -> user_main (0->276, pc: 00000000->088042fc, thread exited with delete) +5us
53:17:173 user_main W[SCEKERNEL]: HLE\sceKernel.h:462 Kernel: Bad Thread handle 288 (00000120)
53:17:173 user_main E[SCEKERNEL]: HLE\sceKernelThread.cpp:2291 sceKernelDeleteThread(288): thread doesn't exist
53:17:173 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:1999 290=sceKernelCreateThread(LoadModuleThread, 08804384, 00000020, 2048, 00000000, 00000000)
53:17:173 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2096 0=sceKernelStartThread(290, 35, 0880a3d4)
53:17:173 user_main D[SCEKERNEL]: HLE\sceKernelThread.cpp:2672 sceKernelWaitThreadEndCB(290, 0x0)
53:17:173 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: user_main -> LoadModuleThread (276->290, pc: 088042fc->08804384, thread wait end) +172us
53:17:174 LoadModuleTh E[SCEMODULE]: HLE\sceKernelModule.cpp:1282 Wrong magic number 50535000
53:17:174 LoadModuleTh E[LOADER]: HLE\sceKernelModule.cpp:2090 80020148=sceKernelLoadModuleNpDrm(ms0:/PSP/GAME/NPJH50698/f5psp.sprx, 00000000, 00000000): failed to load
53:17:174 idle0 D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: LoadModuleThread -> idle0 (290->272, pc: 08804418->08000000, module loaded) +14us
53:17:174 LoadModuleTh D[SCEKERNEL]: HLE\sceKernelThread.cpp:3087 Context switch: idle0 -> LoadModuleThread (272->290, pc: 08000000->08804418, woke from hle delay) +500us
53:17:174 LoadModuleTh I[SCEKERNEL]: HLE\sceKernelThread.cpp:2187 sceKernelExitDeleteThread(-2147352248)
53:17:174 HLE\sceKernelThread.cpp:442 D[SCEKERNEL]: Freeing thread stack LoadModuleThread
53:17:174 Util\BlockAllocator.cpp:229 D[SCEKERNEL]: Merging Blocks
53:17:174 Util\BlockAllocator.cpp:234 D[SCEKERNEL]: Block Alloc found adjacent free blocks - merging
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