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Standard Knights tour with Warndorff's algorithm
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| // C++ program to for Kinight's tour problem using | |
| // Warnsdorff's algorithm | |
| #include <bits/stdc++.h> | |
| #define N 8 | |
| // Move pattern on basis of the change of | |
| // x coordinates and y coordinates respectively | |
| static int cx[N] = {1,1,2,2,-1,-1,-2,-2}; | |
| static int cy[N] = {2,-2,1,-1,2,-2,1,-1}; | |
| // function restricts the knight to remain within | |
| // the 8x8 chessboard | |
| bool limits(int x, int y) | |
| { | |
| return ((x >= 0 && y >= 0) && (x < N && y < N)); | |
| } | |
| /* Checks whether a square is valid and empty or not */ | |
| bool isempty(int a[], int x, int y) | |
| { | |
| return (limits(x, y)) && (a[y*N+x] < 0); | |
| } | |
| /* Returns the number of empty squares adjacent | |
| to (x, y) */ | |
| int getDegree(int a[], int x, int y) | |
| { | |
| int count = 0; | |
| for (int i = 0; i < N; ++i) | |
| if (isempty(a, (x + cx[i]), (y + cy[i]))) | |
| count++; | |
| return count; | |
| } | |
| // Picks next point using Warnsdorff's heuristic. | |
| // Returns false if it is not possible to pick | |
| // next point. | |
| bool nextMove(int a[], int *x, int *y) | |
| { | |
| int min_deg_idx = -1, c, min_deg = (N+1), nx, ny; | |
| // Try all N adjacent of (*x, *y) starting | |
| // from a random adjacent. Find the adjacent | |
| // with minimum degree. | |
| int start = rand()%N; | |
| for (int count = 0; count < N; ++count) | |
| { | |
| int i = (start + count)%N; | |
| nx = *x + cx[i]; | |
| ny = *y + cy[i]; | |
| if ((isempty(a, nx, ny)) && | |
| (c = getDegree(a, nx, ny)) < min_deg) | |
| { | |
| min_deg_idx = i; | |
| min_deg = c; | |
| } | |
| } | |
| // IF we could not find a next cell | |
| if (min_deg_idx == -1) | |
| return false; | |
| // Store coordinates of next point | |
| nx = *x + cx[min_deg_idx]; | |
| ny = *y + cy[min_deg_idx]; | |
| // Mark next move | |
| a[ny*N + nx] = a[(*y)*N + (*x)]+1; | |
| // Update next point | |
| *x = nx; | |
| *y = ny; | |
| return true; | |
| } | |
| /* displays the chessboard with all the | |
| legal knight's moves */ | |
| void print(int a[]) | |
| { | |
| for (int i = 0; i < N; ++i) | |
| { | |
| for (int j = 0; j < N; ++j) | |
| printf("%d\t",a[j*N+i]); | |
| printf("\n"); | |
| } | |
| } | |
| /* checks its neighbouring squares */ | |
| /* If the knight ends on a square that is one | |
| knight's move from the beginning square, | |
| then tour is closed */ | |
| bool neighbour(int x, int y, int xx, int yy) | |
| { | |
| for (int i = 0; i < N; ++i) | |
| if (((x+cx[i]) == xx)&&((y + cy[i]) == yy)) | |
| return true; | |
| return false; | |
| } | |
| /* Generates the legal moves using warnsdorff's | |
| heuristics. Returns false if not possible */ | |
| bool findClosedTour() | |
| { | |
| // Filling up the chessboard matrix with -1's | |
| int a[N*N]; | |
| for (int i = 0; i< N*N; ++i) | |
| a[i] = -1; | |
| // Randome initial position | |
| int sx = rand()%N; | |
| int sy = rand()%N; | |
| // Current points are same as initial points | |
| int x = sx, y = sy; | |
| a[y*N+x] = 1; // Mark first move. | |
| // Keep picking next points using | |
| // Warnsdorff's heuristic | |
| for (int i = 0; i < N*N-1; ++i) | |
| if (nextMove(a, &x, &y) == 0) | |
| return false; | |
| // Check if tour is closed (Can end | |
| // at starting point) | |
| if (!neighbour(x, y, sx, sy)) | |
| return false; | |
| print(a); | |
| return true; | |
| } | |
| // Driver code | |
| int main() | |
| { | |
| // To make sure that different random | |
| // initial positions are picked. | |
| srand(time(NULL)); | |
| // While we don't get a solution | |
| while (!findClosedTour()) | |
| { | |
| ; | |
| } | |
| return 0; | |
| } |
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