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@swtorpotato
Created January 21, 2015 11:30
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3.0.2a vs 3.0.2
<GOM>
<changes>
<node Name="qst.qtr.flashpoint.rishi.flashpoint_1.flashpoint_blood_hunt" State="Changed" />
<node Name="qst.stronghold.cartel_slot.contraband" State="Changed" />
<node Name="hyd.strongholds.mtx.slot.inst_contraband_slot" State="Changed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged" State="Changed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel" State="Changed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw" State="Changed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap" State="Changed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode" State="Changed" />
<node Name="MasterComponentMap" State="Changed" />
<node Name="decorationsPrototype" State="Changed" />
<node Name="mntMountInfoPrototype" State="Changed" />
<node Name="apn.operation.yavin_4.enemy.boss.rock_force_beast.rock_force_beast" State="Changed" />
<node Name="apn.operation.yavin_4.enemy.boss.massassi.boss_massassi" State="Changed" />
</changes>
<new>
<node Name="itm.mount.creature.walker.republic_noguns_v03" State="New" />
<node Name="itm.mount.creature.walker.imperial_noguns_v3" State="New" />
<node Name="npp.creature.walker_mount.imperial_noguns_v3" State="New" />
<node Name="npc.creature_mount.walker.imperial_noguns_v03" State="New" />
<node Name="npc.creature_mount.walker.republic_noguns_v03" State="New" />
<node Name="npp.creature.walker_mount.republic_noguns_v03" State="New" />
<node Name="abl.player.mount.walker.imperial_noguns_v03" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/24/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/15/3" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/10/4" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/10/3" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/10/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/10/1" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/10/0" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/24/0" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/15/1" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/24/5" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/37/4" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/37/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/37/3" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/37/0" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/37/1" State="New" />
<node Name="abl.player.mount.walker.republic_noguns_v03/3/0" State="New" />
<node Name="abl.player.mount.walker.republic_noguns_v03/3/1" State="New" />
<node Name="abl.player.mount.walker.republic_noguns_v03/3/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/18/1" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/18/0" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/18/3" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/18/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/18/4" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/24/3" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/15/2" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/24/4" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/24/1" State="New" />
<node Name="abl.player.mount.walker.imperial_noguns_v03/3/2" State="New" />
<node Name="abl.player.mount.walker.imperial_noguns_v03/3/1" State="New" />
<node Name="abl.player.mount.walker.imperial_noguns_v03/3/0" State="New" />
<node Name="abl.player.mount.walker.republic_noguns_v03" State="New" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/15/0" State="New" />
<node Name="dec.stronghold.mounts.creature.walker.imperial_noguns_v03" State="New" />
<node Name="dec.stronghold.mounts.creature.walker.republic_noguns_v03" State="New" />
</new>
<removed>
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/8/0" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/13/3" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/8/3" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/23/0" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/8/1" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/35/4" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/35/0" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/35/1" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/35/2" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel/35/3" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/23/2" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/8/4" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/17/2" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/17/3" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/17/0" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap_ranged/17/1" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/13/0" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/23/1" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/23/4" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/13/2" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.4_way_split_channel_hmode/8/2" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.leap/23/3" State="Removed" />
<node Name="abl.operation.yavin_4.enemy.difficulty_1.boss.rock_force_beast.rock_throw/13/1" State="Removed" />
</removed>
</GOM>
@gardenamacloc900
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NICE

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