Created
January 10, 2014 21:12
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from __future__ import division, print_function | |
from nodebox.graphics import * | |
from random import randint, getrandbits, uniform | |
from collections import deque | |
SIZE = (1280, 800) | |
LAYERS = 20 | |
STARS_COLOR = Color(189, 155, 0, 255, base=255) | |
WINDOWS_COLOR = Color(189, 155, 0, 255, base=255) | |
NAMES = deque(("Google", "Microsoft", "Facebook", "Apple", "IBM", | |
"Dropbox", "Samsung", "Sony", "HTC", "Nokia", "Toyota", "Honda", | |
"Yamaha", "Suzuki", "Kawasaki", "Nissan", "GE", "Motorolla", "Siemens")) | |
# TODO: signs pallete, side-logos, different rooftops, projectors, blocky buildings | |
class Antena(object): | |
def __init__(self, rx, ry, bw, bh): | |
ah = randint(2, 2+int(bh//8)) | |
self.line = (rx, ry, rx, ry+ah) | |
self.width = 3 | |
def draw(self): | |
stroke(1.0, 0.2) | |
strokewidth(3) | |
line(*self.line) | |
stroke(0.2, 1) | |
strokewidth(2) | |
line(*self.line) | |
strokewidth(1) | |
class Sign(object): | |
def __init__(self, x, y, w): | |
name = NAMES.popleft() | |
NAMES.append(name) | |
self.txt = Text(name, x, y) | |
self.txt.fill = Color(uniform(0, 1), uniform(0, 1), uniform(0, 1), 0.9) | |
self.txt.fontsize = w*0.15 | |
self.txt.fontweight = BOLD | |
def draw(self): | |
self.txt.draw() | |
def one_of(n): | |
return randint(1, n) == n | |
class Building(object): | |
def __init__(self, x, y, w, h, z): | |
self.rect = (x, y, w, h) | |
self.ws = int(z*10) | |
self.darken = (1-z)*0.5 | |
self.strokewidth = z | |
self.objects = [] | |
nantenas = randint(0, min(4, int(w))) | |
ox = x+w/2 | |
for i in xrange(nantenas): | |
o = Antena(ox, y+h, w, h) | |
self.objects.append(o) | |
ox += o.width | |
if getrandbits(1) and h > 300: | |
self.objects.append(Sign(x, y+h, w)) | |
def draw_windows(self): | |
x, y, w, h = self.rect | |
ws = self.ws | |
if ws == 0: | |
return | |
strokewidth(ws*0.45) | |
color = darker(WINDOWS_COLOR, step=self.darken) | |
off = ws+randint(0, 1) | |
for wy in xrange(off, int(h-ws), ws): | |
stroke(color) | |
line(2+x, y+wy, x+w-2, y+wy) | |
stroke(darker(color, step=0.4)) | |
# Dimmed windows | |
for wx in xrange(off, int(w-ws), ws): | |
nx = 2+x+wx | |
if one_of(5): | |
line(nx, y+wy, nx+ws, y+wy) | |
strokewidth(1) | |
def draw(self): | |
stroke(0) | |
strokewidth(self.strokewidth) | |
fill(darker(Color(0.3), step=self.darken)) | |
rect(*self.rect) | |
# Objects on roof | |
for o in self.objects: | |
o.draw() | |
# Windows | |
self.draw_windows() | |
def make_layer(z): | |
x = (1-z)*SIZE[0]/2 | |
y = (1-z) | |
count = 15 | |
hc = count/2.0 | |
height_dist = 1+(1-z)*8 | |
for i in xrange(count): | |
center_dist = 1-abs((i-hc)/hc)*(1-z) | |
w = randint(50, 100)*z | |
h = randint(100, 250)*center_dist*height_dist*z | |
yield Building(x, y, w, h, z) | |
x += w+w*0.35 | |
def make_scene(): | |
for n in xrange(LAYERS): | |
z = (n+1)/LAYERS | |
rects = list(make_layer(z)) | |
yield rects | |
scene = list(make_scene()) | |
def render_city(): | |
for i, s in enumerate(scene): | |
for r in s: | |
r.draw() | |
def render_stars(): | |
nostroke() | |
for i in xrange(100): | |
fill(STARS_COLOR, alpha=uniform(0.1, 0.9)) | |
x = randint(0, SIZE[0]) | |
y = randint(0, SIZE[1]) | |
rect(x, y, 1, 1) | |
stars = render(render_stars, SIZE[0], SIZE[1]) | |
img = render(render_city, SIZE[0], SIZE[1]) | |
shadow1 = dropshadow(img, amount=100, alpha=0.01) | |
shadow2 = dropshadow(img, amount=10) | |
shadow1.color.rgb = (0.3, 0.3, 0.3) | |
shadow2.color.rgb = (1, 1, 1) | |
def draw(canvas): | |
canvas.clear() | |
background(0.1) | |
stars.draw() | |
shadow1.draw(y=70) | |
shadow2.draw() | |
img.draw() | |
canvas.size = SIZE | |
canvas.name = "City" | |
canvas.run(draw) |
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