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class MyEditor | |
{ | |
int sliderValue = 0; | |
int sliderMin = 0; | |
int sliderMax = 15; | |
void OnInspectorGUI() | |
{ | |
sliderValue = EditorGUILayout.IntSlider(sliderValue, sliderMin, sliderMax); | |
} |
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static string CombinePaths (params string[] paths) | |
{ | |
if (null == paths) | |
return string.Empty; | |
return string.Join (Path.DirectorySeparatorChar.ToString (), paths); | |
} |
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diff --git a/mono/io-layer/processes.c b/mono/io-layer/processes.c | |
index 02665dd..25af22d 100644 | |
--- a/mono/io-layer/processes.c | |
+++ b/mono/io-layer/processes.c | |
@@ -1723,6 +1723,7 @@ gboolean GetExitCodeProcess (gpointer process, guint32 *code) | |
if(code==NULL) { | |
return(FALSE); | |
} | |
+ *code = STILL_ACTIVE; | |
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User's notes | |
=============================================================================================== | |
=============================================================================================== | |
Output of command: ''/home/levi/.local/share/Steam/SteamApps/common/the witcher 2/crash_reporting/minidump_stackwalk' '/home/levi/.local/share/cdprojektred/witcher2//7c9763bd-5145-3253-75fcc606-2d584474.dmp' '/home/levi/.local/share/Steam/SteamApps/common/the witcher 2/crash_reporting/symbols/'' | |
=============================================================================================== | |
Operating system: Linux | |
0.0.0 Linux 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 | |
CPU: x86 | |
GenuineIntel family 6 model 58 stepping 9 |
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User's notes | |
=============================================================================================== | |
=============================================================================================== | |
Output of command: ''/home/levi/.local/share/Steam/SteamApps/common/the witcher 2/crash_reporting/minidump_stackwalk' '/home/levi/.local/share/cdprojektred/witcher2//1e5b3df4-7b27-869c-75897d4b-28fa64f2.dmp' '/home/levi/.local/share/Steam/SteamApps/common/the witcher 2/crash_reporting/symbols/'' | |
=============================================================================================== | |
Operating system: Linux | |
0.0.0 Linux 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 | |
CPU: x86 | |
GenuineIntel family 6 model 58 stepping 9 |
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[Conditional ("DEBUG")] | |
void SmoMoAssert (bool condition, string messageFormat, params object[] messageParams) | |
{ | |
if (!condition) | |
Debug.LogError ("Assertion failed: " + string.Format (messageFormat, messageParams)); | |
} |
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{ | |
var bufferNames = new[]{ "MapData" }; | |
bool done = false; | |
mConnectedStorage.GetAsync(bufferNames, (storage,op,view) => { | |
if (op.Success) | |
{ | |
foreach( bufferName in bufferNames ) | |
{ | |
byte[] buffer = view.GetBuffer( bufferName ); | |
// do something fancy shmancy with the data |
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In Box2D kinematic bodies only collide with other kinematic bodies therefore the second static body doesn't create a contact. | |
When you change the first body to be dynamic (un-check the IsKinematic property) then it's a dynamic body. Dynamic bodies do collide with static bodies. | |
Kinematic can collide with Kinematic | |
Dynamic can collide with Static & Dynamic | |
Static can collide with Dynamic | |
Box2D imposes this and not Unity. |
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#! /bin/bash | |
# streaming on Ubuntu via ffmpeg. | |
# see http://ubuntuguide.org/wiki/Screencasts for full documentation | |
# see http://www.thegameengine.org/miscellaneous/streaming-twitch-tv-ubuntu/ | |
# for instructions on how to use this gist | |
# input resolution, currently fullscreen. | |
# you can set it manually in the format "WIDTHxHEIGHT" instead. | |
INRES=$(xwininfo -root | awk '/geometry/ {print $2}'i) |
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$ ./StrikeSuitZero | |
Running Tasks: | |
22 | |
PRIO NAME STATUS | |
1) 205: MemoryManager - [Idle] | |
2) 204: ValkyrieEarlyLoad - [Idle] | |
3) 202: Filesystem - [Idle] | |
4) 201: cAsyncLoaderManager - [Idle] | |
5) 200: RendererBase - [Idle] | |
6) 160: RenderStateManager - [Idle] |
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