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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
public static class AssetFilesCounter
{
[MenuItem("Utilities/Count Asset Files")]
public static void CountAssetFiles()
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
using System.Reflection;
[InitializeOnLoad]
public static class ShowFileExtensions
{
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Random = CraftingLegends.Core.Random;
namespace CraftingLegends.Framework
{
public class RandomDungeonConnectCenters : MonoBehaviour
{
[System.Serializable]
using UnityEditor;
using System.Reflection;
using System;
public static class ConsoleUtilitiesEditor
{
[MenuItem("Tools/Clear Console %#c")] // Cmd/Ctrl + Shift + C
private static void ClearConsoleMenuItem()
{
ClearConsole();