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customize UE4 iOSToolChain.cs
428 Result += Result += GetArchitectureArgument(LinkEnvironment.Config.Target.Configuration, LinkEnvironment.Config.Target.Architecture);
429 Result += " -isysroot " + XcodeDeveloperDir + "Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS" + IOSSDKVersion + ".sdk";
430+ Result += " -ObjC";
665- LinkAction.CommandArguments += string.Format(" \"{0}\"", ConvertPath(Path.GetFullPath(AdditionalLibrary)));
+ LinkAction.CommandArguments += string.Format(" -force_load \"{0}\"", ConvertPath(Path.GetFullPath(AdditionalLibrary)));
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