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@tetsuzuki
Created February 1, 2014 07:44
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<script type="text/javascript">
<!--
var piece_board; //盤上の駒の画像のIDを入れておく変数
var piece_black_capture; //先手の駒台の駒の画像のIDを入れておく変数
var piece_white_capture; //後手の駒台の駒の画像のIDを入れておく変数
var piece_promotion_window; //成/不成を選択するウインドウに表示する駒の画像のIDを入れておく変数
var promotion_window; //成/不成を選択するウインドウの画像のIDを入れておく変数
var selectedFlgB; //盤上の駒が選択された状態かどうか
var selectedFlgC; //持ち駒が選択された状態かどうか
var PromotionWindowFlg; //成/不成を選択するウインドウが表示されているかどうか
var FromClickDan,FromClickSuji; //駒を選択するときにクリックしたマスの段と筋
var ToClickDan,ToClickSuji; //用意したけどけっきょく使わなかった
var selectedKoma; //選択された駒の種類
var teban; //手番 trueが先手番 falseが後手番
var board = []; //将棋盤の配列
var capture = []; //持ち駒の配列
var slb,slw;
//駒の種類を数字で表す C++のマクロっぽい表記(大文字)にしてみた
var OUT_OF_BOARD = 128;
var EMPTY = 0;
var FU = 1;
var KY = 2;
var KE = 3;
var GI = 4;
var KI = 5;
var KA = 6;
var HI = 7;
var OU = 8;
var PROMOTED = 8;
var TO = PROMOTED + FU;
var NY = PROMOTED + KY;
var NK = PROMOTED + KE;
var NG = PROMOTED + GI;
var UM = PROMOTED + KA;
var RY = PROMOTED + HI;
var ENEMY = 16;
var EFU = ENEMY + FU;
var EKY = ENEMY + KY;
var EKE = ENEMY + KE;
var EGI = ENEMY + GI;
var EKI = ENEMY + KI;
var EKA = ENEMY + KA;
var EHI = ENEMY + HI;
var EOU = ENEMY + OU;
var ETO = ENEMY + TO;
var ENY = ENEMY + NY;
var ENK = ENEMY + NK;
var ENG = ENEMY + NG;
var EUM = ENEMY + UM;
var ERY = ENEMY + RY;
//関数いろいろ
//先手の駒かどうか
var BlackKoma = function(koma){
return (FU <= koma && koma <= RY);
}
//後手の駒かどうか
var WhiteKoma = function(koma){
return (EFU <= koma && koma <= ERY);
}
//成ることができる駒かどうか
var CanPromoteKoma = function(koma){
var k = koma & ~ENEMY;
return (FU <= k && k <= HI && k != KI && k != OU);
}
//駒かどうか
var Koma = function(koma){
return ((FU <= koma && koma <= RY) || (EFU <= koma && koma <= ERY));
}
//先手の陣地かどうか
var BlackArea = function(dan,suji){
return (7 <= dan && dan <= 9 && 1 <= suji && suji <= 9);
}
//後手の陣地かどうか
var WhiteArea = function(dan,suji){
return (1 <= dan && dan <= 3 && 1 <= suji && suji <= 9);
}
//成ることができるかどうか
var CanPromote = function(koma,teban,dan,suji){
return (CanPromoteKoma(koma) && (BlackKoma(koma) && WhiteArea(dan,suji) || WhiteKoma(koma) && BlackArea(dan,suji)));
}
//将棋盤全体(持ち駒もふくむ)を表示する
var showBoard = function(){
var b = document.getElementById("board"); //"board"のIDを取得
for(var dan = 1; dan <= 9; dan++){
for(var suji = 1; suji <= 9; suji++){
var c = piece_board[board[dan][suji]].cloneNode(true); //駒画像の要素を複製
c.style.left = 15 + ((suji - 1) * 46) + "px"; //位置を調節
c.style.top = 13 + ((dan - 1) * 46) + "px";
b.appendChild(c); //"board"に駒画像のノードを追加
if(board[dan][suji] != EMPTY && board[dan][suji] != OUT_OF_BOARD){ //もしマスに駒があれば
(function(){
var _dan = dan, _suji = suji; //danとsujiは1ずつ足されていくので覚えておく
c.onclick = function(){ //クリックされたらこの関数が呼び出される
(teban == BlackKoma(board[_dan][_suji]) && !PromotionWindowFlg) ? SelectSelfKoma(_dan,_suji) : SelectEnemyKoma(_dan,_suji);
};
})();
}
if(board[dan][suji] == EMPTY){ //もしマスに駒がなければ
(function(){
var _dan = dan, _suji = suji;
c.onclick = function(){
SelectEmptyCell(_dan,_suji);
}
})();
}
}
}
//持ち駒の表示
var cb = document.getElementById("capture_black"), cw = document.getElementById("capture_white");
var fragmentB = document.createDocumentFragment(), fragmentC = document.createDocumentFragment();
//先手の持ち駒
for(var koma = FU; koma <= HI; koma++){
(function(){
var _koma = koma;
if(capture[0][_koma] != EMPTY){
ShowBlackCapture(_koma);
}
})();
}
//後手の持ち駒
for(var koma = FU; koma <= HI; koma++){
(function(){
var _koma = koma;
if(capture[1][_koma] != EMPTY){
ShowWhiteCapture(_koma);
}
}());
}
//手番の表示
var TebanMessage = document.getElementById("TebanMessage");
(teban) ? TebanMessage.innerHTML = "先手番です<br>" : TebanMessage.innerHTML = "後手番です<br>";
};
//手番の駒をクリックしたときにつかう関数
var SelectSelfKoma = function(dan,suji){
var b = document.getElementById("board");
if(teban){
slb.style.left = 14 + ((suji - 1) * 46) + "px";
slb.style.top = 11 + ((dan - 1) * 46) + "px";
slb.onclick = function(){
selectedFlgB = false;
slb.parentElement.removeChild(slb);
}
b.appendChild(slb);
}
else{
slw.style.left = 15 + ((suji - 1) * 46) + "px";
slw.style.top = 12 + ((dan - 1) * 46)+ "px";
slw.onclick = function(){
selectedFlgB = false;
slw.parentElement.removeChild(slw);
}
b.appendChild(slw);
}
selectedFlgB = true;
selectedFlgC = false;
selectedKoma = board[dan][suji];
FromClickDan = dan; FromClickSuji = suji;
};
//敵の駒をクリックしたときにつかう関数
var SelectEnemyKoma = function(dan,suji){
var b = document.getElementById("board");
var cb = document.getElementById("capture_black"), cw = document.getElementById("capture_white");
//盤上の駒を選択している状態なら
if(selectedFlgB){
var intteban = +teban;
capture[intteban ^ 1][board[dan][suji] & ~ENEMY & ~PROMOTED]++;
board[dan][suji] = selectedKoma;
board[FromClickDan][FromClickSuji] = EMPTY;
selectedFlgB = false;
selectedFlgC = false;
(teban) ? b.removeChild(slb) : b.removeChild(slw);
if((CanPromote(selectedKoma,teban,dan,suji) || CanPromote(selectedKoma,teban,FromClickDan,FromClickSuji))){
ShowPromotionWindow(dan,suji);
}
else{
selectedKoma = EMPTY;
teban = !teban;
showBoard();
}
}
//持ち駒を選択している状態なら
if(selectedFlgC){
(teban) ? cb.removeChild(slb) : cw.removeChild(slw);
}
selectedFlgC = false;
}
//空のマスをクリックしたときにつかう関数
var SelectEmptyCell = function(dan,suji){
var b = document.getElementById("board");
var cb = document.getElementById("capture_black"), cw = document.getElementById("capture_white");
//もし駒が選択された状態なら
if(selectedFlgB){
board[dan][suji] = selectedKoma;
board[FromClickDan][FromClickSuji] = EMPTY;
selectedFlgB = false;
selectedFlgC = false;
if(CanPromote(selectedKoma,teban,dan,suji) || CanPromote(selectedKoma,teban,FromClickDan,FromClickSuji)){
ShowPromotionWindow(dan,suji);
(teban) ? b.removeChild(slb) : b.removeChild(slw);
}
else{
(teban) ? b.removeChild(slb) : b.removeChild(slw);
selectedKoma = EMPTY;
teban = !teban;
showBoard();
}
}
if(selectedFlgC){
board[dan][suji] = selectedKoma;
var intteban = +teban;
capture[intteban ^ 1][selectedKoma & ~ENEMY & ~PROMOTED]--;
(teban) ? cb.removeChild(slb) : cw.removeChild(slw);
if(teban){
while(cb.firstChild){
cb.removeChild(cb.firstChild);
}
}
else{
while(cw.firstChild){
cw.removeChild(cw.firstChild);
}
}
selectedKoma = EMPTY;
selectedFlgB = false;
selectedFlgC = false;
teban = !teban;
showBoard();
}
}
//先手の持ち駒を表示する関数
var ShowBlackCapture = function(koma){
var cb = document.getElementById("capture_black"), cw = document.getElementById("capture_white");
var fragmentB = document.createDocumentFragment(), fragmentC = document.createDocumentFragment();
for(var i = 1; i <= capture[0][koma]; i++){
var pcb = piece_black_capture[koma].cloneNode(true);
pcb.style.left = !(koma%2)*72+5+(capture[0][koma]-i)*10 + "px";
pcb.style.top = (7-koma-(7-koma)%2)/2*46+45+ "px";
if(i == capture[0][koma]){
pcb.onclick = function(){
if(teban && !PromotionWindowFlg){
slb.style.left = !(koma%2)*72+3+ "px";
slb.style.top = (7-koma-(7-koma)%2)/2*46+43 + "px";
slb.onclick = function(){
if(teban){
slb.parentElement.removeChild(slb);
selectedFlgC = false;
}
}
selectedFlgC = true;
selectedKoma = koma;
cb.appendChild(slb);
}
if(teban){
selectedFlgB = false;
}
}
}
fragmentB.appendChild(pcb);
}
cb.appendChild(fragmentB);
}
//後手の持ち駒を表示する関数
var ShowWhiteCapture = function(koma){
var cb = document.getElementById("capture_black"), cw = document.getElementById("capture_white");
var fragmentB = document.createDocumentFragment(), fragmentC = document.createDocumentFragment();
for(var i = 1; i <= capture[1][koma]; i++){
var pcw = piece_white_capture[koma].cloneNode(true);
pcw.style.left = (koma%2)*72+30-(capture[1][koma]-i)*10 + "px";
pcw.style.top = (koma-(koma)%2)/2*46+10 + "px";
if(i == capture[1][koma]){
pcw.onclick = function(){
if(!teban && !PromotionWindowFlg){
slw.style.left = (koma%2)*72+29+ "px";
slw.style.top = (koma-(koma)%2)/2*46+10 + "px";
slw.onclick = function(){
slw.parentElement.removeChild(slw);
selectedFlgC = false;
}
selectedFlgC = true;
selectedKoma = koma | ENEMY;
cw.appendChild(slw);
}
if(!teban){
selectedFlgB = false;
}
}
}
fragmentC.appendChild(pcw);
}
cw.appendChild(fragmentC);
}
//成/不成を選択するウインドウを表示する関数
var ShowPromotionWindow = function(dan,suji){
var b = document.getElementById("board");
var promotion_window = document.getElementById("promotion_window");
var fragment = document.createDocumentFragment();
var WindowClickFlg;
var ShowPromotionWindow = function (){
pw_img.style.left = (suji - 1) * 46 - 10 + "px";
pw_img.style.top = 8 + ((dan - 1) * 46) + "px";
var ppw = piece_promotion_window[selectedKoma & ~ENEMY];
ppw.style.left = (suji - 1) * 46 +38 + "px";
ppw.style.top = 8 + ((dan - 1) * 46) + "px";
ppw.onclick = function(){
b.removeChild(pw_img);
b.removeChild(ppw);
b.removeChild(pc);
board[dan][suji] += PROMOTED;
PromotionWindowFlg = false;
}
var pc = piece_black_capture[selectedKoma & ~ENEMY & ~PROMOTED];
pc.style.left = (suji - 1) * 46 - 8 + "px";
pc.style.top = 8 + ((dan - 1) * 46) + "px";
pc.onclick = function(){
b.removeChild(pw_img);
b.removeChild(ppw);
b.removeChild(pc);
PromotionWindowFlg = false;
}
fragment.appendChild(pw_img);
fragment.appendChild(ppw);
fragment.appendChild(pc);
};
PromotionWindowFlg = true;
ShowPromotionWindow();
b.appendChild(fragment);
var timerID = setInterval(function(){
if(!PromotionWindowFlg){
clearInterval(timerID);
timerID = null;
selectedKoma = EMPTY;
teban = !teban;
showBoard();
}
},100);
}
//ページ読み込み時に以下の処理を実行
window.onload = function(){
//手番を初期化
teban = true; //先手番(true)
//選択フラグを初期化
selectedFlgB = false;
selectedFlgC = false;
PromotionWindowFlg = false;
//選択した状態の画像のIDを取得
slb = document.getElementById("selected_black"); slw = document.getElementById("selected_white");
//pieceにコマ画像のIDを入れておく
piece_board = [
document.getElementById("cell_board"),
document.getElementById("FU_black"),
document.getElementById("KY_black"),
document.getElementById("KE_black"),
document.getElementById("GI_black"),
document.getElementById("KI_black"),
document.getElementById("KA_black"),
document.getElementById("HI_black"),
document.getElementById("OU_black"),
document.getElementById("TO_black"),
document.getElementById("NY_black"),
document.getElementById("NK_black"),
document.getElementById("NG_black"),
document.getElementById("KI_black"),
document.getElementById("UM_black"),
document.getElementById("RY_black"),
document.getElementById("cell_board"),
document.getElementById("FU_white"),
document.getElementById("KY_white"),
document.getElementById("KE_white"),
document.getElementById("GI_white"),
document.getElementById("KI_white"),
document.getElementById("KA_white"),
document.getElementById("HI_white"),
document.getElementById("OU_white"),
document.getElementById("TO_white"),
document.getElementById("NY_white"),
document.getElementById("NK_white"),
document.getElementById("NG_white"),
document.getElementById("KI_white"),
document.getElementById("UM_white"),
document.getElementById("RY_white"),
document.getElementById("cell_board"),
];
piece_black_capture = [
document.getElementById("cell_capture"),
document.getElementById("FU_black_capture"),
document.getElementById("KY_black_capture"),
document.getElementById("KE_black_capture"),
document.getElementById("GI_black_capture"),
document.getElementById("KI_black_capture"),
document.getElementById("KA_black_capture"),
document.getElementById("HI_black_capture")
];
piece_white_capture = [
document.getElementById("cell_capture"),
document.getElementById("FU_white_capture"),
document.getElementById("KY_white_capture"),
document.getElementById("KE_white_capture"),
document.getElementById("GI_white_capture"),
document.getElementById("KI_white_capture"),
document.getElementById("KA_white_capture"),
document.getElementById("HI_white_capture")
];
piece_promotion_window = [
document.getElementById("cell_capture"),
document.getElementById("TO_window"),
document.getElementById("NY_window"),
document.getElementById("NK_window"),
document.getElementById("NG_window"),
document.getElementById("cell_capture"),
document.getElementById("UM_window"),
document.getElementById("RY_window"),
];
pw_img = document.getElementById("pw_img");
//boardの9×9の範囲はEMPTY、それ以外はOUT_OF_BOARD
for(var i = 0; i <= 10; i++){
board[i] = [];
for(var j = 0; j <= 10; j++){
board[i][j] = OUT_OF_BOARD;
}
}
for(var i = 1; i <= 9; i++){
for(var j = 1; j <= 9; j++){
board[i][j] = EMPTY;
}
}
for(var i = 0; i <= 1; i++){
capture[i] = [];
for(var j = 0; j <= HI; j++){
capture[i][j] = EMPTY;
}
}
capture[0][HI] = 1;
capture[0][KA] = 2;
capture[0][KI] = 2;
capture[0][GI] = 2;
capture[0][KE] = 2;
capture[0][KY] = 2;
capture[0][FU] = 4;
capture[1][HI] = 3;
capture[1][KA] = 2;
capture[1][KI] = 2;
capture[1][GI] = 2;
capture[1][KE] = 2;
capture[1][KY] = 2;
capture[1][FU] = 4;
//boardに駒を初期配置
board[1][1] = EKY;
board[1][2] = EKE;
board[1][3] = EGI;
board[1][4] = EKI;
board[1][5] = EOU;
board[1][6] = EKI;
board[1][7] = EGI;
board[1][8] = EKE;
board[1][9] = EKY;
board[2][2] = EHI;
board[2][8] = EKA;
board[3][1] = EFU;
board[3][2] = EFU;
board[3][3] = EFU;
board[3][4] = EFU;
board[3][5] = EFU;
board[3][6] = EFU;
board[3][7] = EFU;
board[3][8] = EFU;
board[3][9] = EFU;
board[9][1] = KY;
board[9][2] = KE;
board[9][3] = GI;
board[9][4] = KI;
board[9][5] = OU;
board[9][6] = KI;
board[9][7] = GI;
board[9][8] = KE;
board[9][9] = KY;
board[8][8] = HI;
board[8][2] = KA;
board[7][1] = FU;
board[7][2] = FU;
board[7][3] = FU;
board[7][4] = FU;
board[7][5] = FU;
board[7][6] = FU;
board[7][7] = FU;
board[7][8] = FU;
board[7][9] = FU;
//将棋盤全体(持ち駒もふくむ)を表示する
showBoard();
};
//-->
</script>
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