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April 14, 2015 06:01
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How to create Flappy Bird (Part 5) – Scoring and Overlapping
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var game = new Phaser.Game(400, 490, Phaser.AUTO, 'flappyDiv'); | |
var mainState = { | |
preload: function() { | |
game.stage.backgroundColor = '#71c5cf'; | |
game.load.image('bird', 'assets/bird.png'); | |
game.load.image('pipe', 'assets/pipe.png'); | |
}, | |
create: function() { | |
this.bird = this.game.add.sprite(100, 245, 'bird'); | |
game.physics.startSystem(Phaser.Physics.ARCADE); | |
game.physics.arcade.enable(this.bird); | |
this.bird.body.gravity.y = 1000; | |
var spaceKey = this.game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); | |
spaceKey.onDown.add(this.jump, this); | |
this.pipes = game.add.group(); | |
this.pipes.enableBody = true; | |
this.pipes.createMultiple(20, 'pipe'); | |
this.timer = game.time.events.loop(1600, this.addLongPipes, this); | |
this.score = 0; | |
this.labelScore = game.add.text(20, 20, "0", { font: "30px Arial", fill: "#ffffff" }); | |
}, | |
update: function() { | |
game.physics.arcade.overlap(this.bird, this.pipes, this.restartGame, null, this); | |
if (this.bird.inWorld == false){ | |
this.restartGame(); | |
} | |
}, | |
jump: function() { | |
this.bird.body.velocity.y = -350; | |
}, | |
restartGame: function() { | |
game.state.start('main'); | |
}, | |
addShotPipe: function(x, y) { | |
var pipe = this.pipes.getFirstDead(); | |
pipe.reset(x, y); | |
pipe.body.velocity.x = -200; | |
pipe.checkWorldBounds = true; | |
pipe.outOfBoundsKill = true; | |
}, | |
addLongPipes: function() { | |
var blank = Math.floor(Math.random() * 5) + 1; | |
for (var i = 0; i < 8; i++){ | |
if (i != blank && i != blank + 1){ | |
this.addShotPipe(400, (i * 60) + 10); | |
} | |
} | |
this.score += 1; | |
this.labelScore.text = this.score; | |
}, | |
}; | |
game.state.add('main', mainState); | |
game.state.start('main'); |
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