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@kevashcraft
kevashcraft / K8s-DigitalOcean-CoreOS.md
Last active September 18, 2020 05:47
How to Setup Kubernetes on DigitalOcean with CoreOS

Kubernetes on DigitalOcean with CoreOS

Let's look at an example of how to launch a Kubernetes cluster from scratch on DigitalOcean, including kubeadm, an Nginx Ingress controller, and Letsencrypt certificates.

Overview

Environment

We'll be creating a four-node cluster (k8s-master, k8s-000...k8s-002), load balancer, and ssl certificates.

Table of Contents

  1. Install Kubernetes
@JacobBennett
JacobBennett / blog.md
Last active October 21, 2023 17:30
Clean up your Vue modules with ES6 Arrow Functions

Recently when refactoring a Vue 1.0 application, I utilized ES6 arrow functions to clean up the code and make things a bit more consistent before updating to Vue 2.0. Along the way I made a few mistakes and wanted to share the lessons I learned as well as offer a few conventions that I will be using in my Vue applications moving forward.

The best way to explain this is with an example so lets start there. I'm going to throw a rather large block of code at you here, but stick with me and we will move through it a piece at a time.

<script>

// require vue-resource...

new Vue({
@flibitijibibo
flibitijibibo / flibitPackaging.md
Created June 17, 2016 16:00
Hope you like reading ldd output!

A week ago I was CC'd in on a thread about Linux packaging, and how to avoid doing it the wrong way (i.e. RPM, Deb, etc.). I've always used MojoSetup and I've never forced distributions to do any additional work, but this is still a new concept to a lot of people. Additionally, Amos suggested that I expand on Itch's FNA appendix, so here's a guide on how I package my games.

This is a bit of an expansion on my MAGFest 2016 presentation, which you can find here:

http://www.flibitijibibo.com/magfest2016/

https://www.youtube.com/watch?v=B83CWUh0Log

I would recommend looking at that first! After that, read on...

@thomasfr
thomasfr / Git push deployment in 7 easy steps.md
Last active April 2, 2024 14:57
7 easy steps to automated git push deployments. With small and configurable bash only post-receive hook
@hwdsl2
hwdsl2 / README.md
Last active March 17, 2023 00:57
My IPTables rules for securing the Asterisk VoIP server
@plentz
plentz / nginx.conf
Last active April 24, 2024 11:15
Best nginx configuration for improved security(and performance)
# to generate your dhparam.pem file, run in the terminal
openssl dhparam -out /etc/nginx/ssl/dhparam.pem 2048
@sroucheray
sroucheray / README.md
Last active December 11, 2015 15:08
A requestAnimationFrame like API which makes its best to maintain a specific framerate
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger (doppelheathen@gmail.com)
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@hellerbarde
hellerbarde / latency.markdown
Created May 31, 2012 13:16 — forked from jboner/latency.txt
Latency numbers every programmer should know

Latency numbers every programmer should know

L1 cache reference ......................... 0.5 ns
Branch mispredict ............................ 5 ns
L2 cache reference ........................... 7 ns
Mutex lock/unlock ........................... 25 ns
Main memory reference ...................... 100 ns             
Compress 1K bytes with Zippy ............. 3,000 ns  =   3 µs
Send 2K bytes over 1 Gbps network ....... 20,000 ns  =  20 µs
SSD random read ........................ 150,000 ns  = 150 µs

Read 1 MB sequentially from memory ..... 250,000 ns = 250 µs