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A quick way to reset transforms in Unity3D!
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
namespace BSGTools { | |
namespace EditorUtilities { | |
public class ZeroAll : Editor { | |
[MenuItem("GameObject/Reset/Zero All %&a")] | |
static void ResetAll() { | |
GameObject[] selection = Selection.gameObjects; | |
if(selection.Length < 1) | |
return; | |
Undo.RecordObjects(selection, "Zero All"); | |
foreach(GameObject go in selection) { | |
InternalZeroPosition(go); | |
InternalZeroRotation(go); | |
InternalZeroScale(go); | |
} | |
ShowNotification(string.Format("Zero-All on {0} objects", Selection.gameObjects.Length)); | |
} | |
[MenuItem("GameObject/Reset/Zero Position %&z")] | |
static void ZeroPosition() { | |
GameObject[] selection = Selection.gameObjects; | |
if(selection.Length < 1) | |
return; | |
Undo.RecordObjects(selection, "Zero Position"); | |
foreach(GameObject go in selection) | |
InternalZeroPosition(go); | |
ShowNotification(string.Format("Zero-Position on {0} objects", Selection.gameObjects.Length)); | |
} | |
[MenuItem("GameObject/Reset/Zero Rotation %&r")] | |
static void ZeroRotation() { | |
GameObject[] selection = Selection.gameObjects; | |
if(selection.Length < 1) | |
return; | |
Undo.RecordObjects(selection, "Zero Rotation"); | |
foreach(GameObject go in selection) | |
InternalZeroRotation(go); | |
ShowNotification(string.Format("Zero-Rotation on {0} objects", Selection.gameObjects.Length)); | |
} | |
[MenuItem("GameObject/Reset/Zero Scale %&s")] | |
static void ZeroScale() { | |
GameObject[] selection = Selection.gameObjects; | |
if(selection.Length < 1) | |
return; | |
Undo.RecordObjects(selection, "Zero Position"); | |
foreach(GameObject go in selection) | |
InternalZeroScale(go); | |
ShowNotification(string.Format("Zero-Scale on {0} objects", Selection.gameObjects.Length)); | |
} | |
private static void InternalZeroPosition(GameObject go) { | |
go.transform.localPosition = Vector3.zero; | |
} | |
private static void InternalZeroRotation(GameObject go) { | |
go.transform.localRotation = Quaternion.Euler(Vector3.zero); | |
} | |
private static void InternalZeroScale(GameObject go) { | |
go.transform.localScale = Vector3.one; | |
} | |
static void ShowNotification(string message) { | |
if(SceneView.currentDrawingSceneView != null) | |
SceneView.currentDrawingSceneView.ShowNotification(new GUIContent(message)); | |
Debug.Log(message); | |
} | |
} | |
} | |
} |
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